Description

Spawncap Utility Control is a simple to use mod that gives you control over Spawncap values.
Uses
Want to play "Slightly easier than easy mode"? Set easy mode and then lower the spawncap values for Monsters to 20.
Want to play with more monsters?" Boost the spawncap values for Monsters from 70 to 140, or even 210!
Want to make food animals harder to find in a post apocalyptic pack? Lower the Creature and WaterAmbient values.
Want to free up a bit of processing power for monsters? Lower the UndergroundWaterCreature(Glow Squid) and Ambient (Bats) values.
Warnings and Caveats
None really. I've tested this on my standalone machines with the maximum values and it ran fine. I think these values were chosen when computers were weaker and to make night have a certain level of risk.
At the maximum values for monsters, it is dangerous to run at night- you are constantly running into groups of mobs.
If you set them too high for your Potato and performance is terrible, then you can set them to lower values but the default parameters are safe for very weak machines.
We used to use 178 mobs on Spigot and it was fun. I wanted to have that feeling again so... here you go! Monsters at 140 is a much better rate.
Oh-- and this *will* speed up inefficient mob farms. It should not speed up efficient mob farms tho.
Forge & Fabric
On this mod page, Fabric is stored as a Beta version and Forge is stored as a Release version so both will be visible.
ExampleThe top is from settings with 5 extra monsters.
The bottom is from settings with only 20 monsters.
Configuration file
The configuration file name is SpawncapControlUtility.common
In the earlier versions there are five hardcoded categories with a number you can change.
In the current version (1.19.X only for now), there is a list of categories you can change. You can also add new categories from Mods to it. You can use the latest.log file to find the names of those categories.
Log File Entries (For Mod Pack Designers) (Forge and Fabric 1.19.X only at this time)
If you are using a mod that has it's own mob categories you can customize the values. Look for the correct names and default in this section of the log file.
[18:46:45] [Server thread/INFO]: SpawncapControlUtiity Startup
[18:46:45] [Server thread/INFO]: Configured new Spawn Category Values
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category MONSTER has a default maximum of 70. Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Raised Category MONSTER Maximum Value from 70 to 73
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category CREATURE has a default maximum of 10. Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category CREATURE configured maximum same as default value. No change made.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category AMBIENT has a default maximum of 15. Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Lowered Category AMBIENT Maximum Value from 15 to 14
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category AXOLOTLS has a default maximum of 5. Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category AXOLOTLS configured maximum same as default value. No change made.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category UNDERGROUND_WATER_CREATURE has a default maximum of 5. Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category UNDERGROUND_WATER_CREATURE configured maximum same as default value. No change made.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category WATER_CREATURE has a default maximum of 5. Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category WATER_CREATURE configured maximum same as default value. No change made.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category WATER_AMBIENT has a default maximum of 20. Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category WATER_AMBIENT configured maximum same as default value. No change made.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category MISC should not be changed.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category HUNTERS has a default maximum of 10. Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category HUNTERS had no configured overrides. Keeping maximum of 10
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category BEASTS has a default maximum of 91. Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: BEASTS had no configured overrides. Keeping maximum of 91.
Then add them like this to the configuration file.
#spawn Categories(MONSTER, CREATURE, ... defaults..., custom pools from other mods
spawnCategories = ["MONSTER,73", "CREATURE,10", "AMBIENT,14", "AXOLOTLS,5", "UNDERGROUND_WATER_CREATURE,5", "WATER_CREATURE,5", "WATER_AMBIENT,20", "HUNTER,17", "BEASTS,42"]
Afterwards the log will look like this..
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category HUNTER has a default maximum of 10 Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Raised Category HUNTER Maximum Value from 10 to 17
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Category BEASTS has a default maximum of 91. Checking configuration for override maximum values.
[18:46:45] [Server thread/INFO]: SpawncapControlUtility: Lowered Category BEASTS Maximum Value from 91 to 42
Discord
You can join us on Discord at

Patron Support
You can support our work with Patreon. This will help since alternative modloaders do not share a portion of their advertising income with us like Curseforge.

AD
Become Premium to remove Ads!
What means Verified?
-
Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
-
Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
-
Security: The mod should not contain any malicious code or attempts to steal personal information.
-
Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
-
Originality: The mod should be original and not a copy of someone else's work.
-
Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
-
Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
-
License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
-
Documentation: The mod should come with clear and detailed documentation on how to install and use it.
AD
Become Premium to remove Ads!
How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.