Added salt water and regular water. Vanilla water is now treated as spring water. (The water itself must be generated using another mod. Cave Generator is recommended).
Added compatibility for Biomes O' Plenty and Greenery aquatic plants.
Added Fluidlogged API compatibility.
Added biome water colors to waters.
Added a new config option to make waters darker/brighter.
Added compatibility to the Streams mod.
Added salt/freshwater mixing logic with an optimized fill algorithm that doesn't affect performance.
Improved water fog visuals. The fog colour is more bright now and changes depending on the biome.
Hypothermia and Hyperthermia now reduce the max health and add negative potion effects instead of dealing damage.
Spice of Life's health modifier is ignored in the calculation.
Removed particle effect from fluids & slightly improved performance for fluids.
Added regular and salt water ice! 🧊
(Plus a world generator for it, and implemented melting, freezing and Serene Seasons support.)
Added Dynamic Trees compatibility for fluid blocks.