Description
Language suggestion is in Chinese mode, non Chinese mode may cause errors
[h1=Overview]
Do you want to have a unique personal journey?
This module provides a talent system with over 120 types, and various combinations can reach tens of millions.
This module is produced using MCreator and requires Java 8.
The author has expanded the module additionally, without making significant changes to the original version. It can be added to other adventure integration packages for more fun!
[h1=gameplay]
[h2=level system]
This module assigns a level system to each player, which can be viewed by pressing the Tab button;
Defeat level monsters to gain combat experience, and at the full level of combat experience, upgrade and obtain talent points;
Create your own style through personalized talent point assignments;
Death Penalty: Combat experience will be deducted based on one's own level.
[h2=Monster System Update]
Neutral, hostile creatures have a chance to transform into more difficult to combat level monsters, randomly increasing in 8 aspects (depending on the monster's level and random number), and gaining combat experience by defeating them;
World difficulty level increasing! Chasing! Continuously upgrade and strengthen yourself! Choose the appropriate difficulty to start the game:
Difficulty: World level increased by 1 level in 16 minutes;
Normal: World level increased by 1 level in 32 minutes;
Easy: World level increases by 1 level in 64 minutes.
The probability of generating level monsters is related to player level and lunar phase;
The generation level of level monsters is related to world level, player level, moon phase, and random number;
Having level punishment and level rewards: Killing monsters with lower level enemies reduces combat experience, and the more differences, the less. Kill monsters that are higher than your own level and gain more than twice the experience. The more inferior, the more you gain;
Level monsters have a 5% chance of becoming elite monsters and gaining 1-3 talents of personality.
Level monsters have a 0.5% chance of becoming boss monsters.
Randomly select 2-4 talents, with a fixed talent with a stable base. As a Night Pearl, 50% of them receive the talent Scourge;
Defeat to obtain 4 times the combat experience of the original level and enjoy experience bonus;
Defeat must obtain 1 talent fruit.
Attack creatures will display their biological health, and for creatures with talents such as elite monsters and boss monsters, right-click on the creature to display their biological talent.
[h2=Talent System]
A powerful talent system, starting with a talent selection point of 5.
Different talents require different talent points, of course, better talents require more talent points, and even have negative talent points (selected to increase talent points for you, but it is a debuff effect);
At the beginning, there are a random range of 10-27 talents to choose from, and there are only 6 talent slots, so you need to consider it as appropriate. It's not worth wasting talent points;
Different combinations form their own unique styles, including mining kings, economic experts, combat experts, cavalry, archers, tanks, assassins, or being a carefree farmer, explorer of the world, monsters in the dark, and so on. Once a talent is selected, it cannot be changed (there may be talent washing items in future updates);
List of talent names (the author suggests adding more later updates):
Lazy, coal miner, lazy, snowman, ghost knight, swimming master, tough guy, son of the sea, wolf summoner, master stone pick miner, night pearl, developed hind limbs, environmental dependence, shield rebellion, forest savage, vicious, back wringing, lively, heart of assassin, vegetarianism, flame monarch, heart of soldier, ice and snow care, birds, unswerving, strong, medical, balanced development, ferocious, marksman, smooth, disabled, Gluttonous, carnivorous, vampire, hardworking, wheat hybrid, fiery phoenix, mermaid, irritable, protective, owl, mean, pampered, afraid of light, purifier, hedgehog, restless, timid, weak scholar, snowflake, lively, cat spirit, vegetarian, stone eating beast, orc heart, bomb arrow, exquisite heart, gardener, tank heart, great farmer, self-discipline, empty handed blade snatching, bow and arrow hunter, life hanging on a line, pastor, The touch of stone turns gold, the potion maker, the moon lover, the messenger of light, the immune response, waiting for the hare, the assassin of fate, the firm footwall, the natural disaster, the fisherman, the cook, the ghoul, the self explosion, the specter of a rainy night, the black hole, the lucky child, the fourth natural disaster, the architect, the pastry maker, the protection of the pickaxe, the local advantages, the followers of the Creator, the believers of the Lord, because of king, the steel of the heart, drink, infection, resurrection, the bounty hunter, the shadow of darkness, Autumn Famous Mountain Spaceship, Evil Gazer, Hunger Curse, Climb, Final Shadow Clan, Latent Shadow Clan, Armor Breaking, Self immolation, Fallen Leaves Returning to Roots, Destroying Scepter, Heavenly Nord, Bleeding, Final Shadow Walker, Baseball Player, Armored Killer, Projector, Iraqi Bomber, Boxer, Nightwalker, Lucky Miner, Multiple Arrows, Disarmed, Heavy Curse, Miner Nightmare, Willing to Devote, Beehive Conscious, Gold Inlaid Warrior.
[h2=Quality System]
The concept of quality system is introduced, and some props have quality, which relatively affects the actual results;
The probability of quality is as follows: 25% inferior, 53% ordinary, 20% excellent, and 2% perfect;
Will continue to be used on later versions of materials, and props made from different materials will have different ratings;
The quality cannot be directly known, and needs to be identified by a scroll. Of course, you can also use it without thinking, unless you do not want perfect props.
[h2=forging system]
Forge at the upgrade stage, with a synthetic formula of placing an emerald in the middle of a circle of round stones.
Each forging consumes one emerald and randomly increases in ten weapon areas.
The forging bonus of equipment and main items will be added to the character panel.
The higher the level of forged items, the lower the success rate. There is a probability of degradation after failure.
Additional minerals can be placed to improve the success rate:
Iron ingot+5%;
Gold ingot+10%;
Diamond+20%;
Alloy ingot+30%;
Low level forging ingot (purchased from a toolmaker)+This forging does not consume forging times;
[h2=Transfer System]
Transfer scroll to obtain qualifications, complete the transfer task, and press the "L" button to view the progress.
Death occurred during the transfer task, and the transfer progress was reset to zero.
After a job transfer, if you die once, you will receive the transfer attribute (whether you die once or the previous attribute).
Career Overview (to be added in later versions):
No profession, warrior, assassin, archer, tank, farmer, fisherman, mason, carpenter, archer, sea king, forge, mage, shield warrior, crazy warrior, thief.
[h2=Skill System]
You can use the shortcut key ZXC to release skills, and you can customize and adjust the buttons in the game "Control";
Skill acquisition method: BOSS monster drop/purchase from some village professions at level 4;
Skill learning is related to the current profession;
The cooldown and mana of a skill are random numbers within a certain range, and even if the same skill is obtained, the mana and cooldown may not be the same.
Skills can be upgraded, with an increase of 1 for each release of proficiency. When the proficiency reaches [skill level] x [skill level] x100, the skill is upgraded. After skill upgrade, the mana and cooldown are reduced by 10%.
The upper limit of blue amount is initially 100, and 1 drop of blue amount is restored every 60 seconds.
Current Skill List:
Sprint, Retreat, Stealth, Fury, Night Vision, Rain of Arrows from the Sky, Strong as a Mountain, Maturation, mockery, Shadow, Lucky Box, Little Fireball, Big Fireball, Sea Burial, Strike Fly, Flash, Summon Puppet, Summon Iron Puppet, Satiety, Blood Shield, Tear, Cobweb Binding, Breaking Earth, Quickly Recovering, Wind Strike Fist, Unyielding, Poisoned Arrow, Charge Arrow, Tide Energy, Binding.
[h1=New item]
Updated the "Large, Medium and Small Experience Books" to reduce the difficulty of upgrading, and the "Elite Stranger" dropped/librarian bought;
In creation mode, the 'Monster Wand' has been updated, allowing for custom assignment of monster talents;
In creation mode, the 'Attribute Detector' has been updated to view monster attributes;
【 Identification scroll 】, which can identify quality items and comes with a synthetic formula at the beginning;
Forgotten Potion (Quality): You can choose a new talent and purchase it from Elite Monster Drops/4th level priests. Poor quality reserves [current level] x5 combat experience, ordinary reserves [current level] x20 combat experience, excellent reserves [current level] x50 combat experience, perfect reserves [current level] x100 combat experience;
【 BOSS Challenge Prop 】, 0.1% gain from fishing/elite monster drop/BOSS drop/achievement probability gain;
Elite Monster Challenge Prop: Fishing with a 1% chance to purchase from a level 5 priest/Elite Monster Drop/BOSS Drop;
【 Death of the Last Shadow Dragon 】, summon the Last Shadow Dragon and obtain the method of boss monster drop/achievement;
Basic Combat Transfer Scroll (Quality), purchased by Level 3 Library Management/monster drop;
Basic Life Transfer Scroll (Quality), purchased from Level 3 Library Management Office/monster drop;
[Bow Cavalry Transfer Scroll (Quality)], monster drops;
[Sea King Transfer Scroll (Quality)], monster drop/0.1% fishing;
[Forging Master Transfer Scroll (Quality], monster drop/0.1% forging;
Scroll of Magician Transfer (Quality), Monster Drops/1% Witch Drops;
[Thief Transfer Scroll (Quality)] Obtaining Path Monster Drop/Sand Bandit Tent
【 Forging Upgrade Platform 】 comes with a formula that can strengthen any item;
Scroll of Shield Warrior Transfer (Quality), monster drops;
Roll (Quality) of Crazy Warrior Transfer, monster drops;
[Guardian potion], resistance+50%, refining material: luminous Obsidian+water bottle;
Blue amount potion, blue amount+20, refining material: lapis lazuli+water bottle;
[Talent Forbidden Potion], disable shared and monster talents, refining materials: Red Stone+Blue Potion;
【 Skill Forgetting Potion 】, Forgetting Skill, Refining Material: Flame Stick+Forgetting Potion;
【 Heavy potion 】, suppresses jumping ability. Refining material: Soul Sand+Water Bottle;
Heavy Potion 2. Refining Materials: Soul Earth+Heavy Potion;
Low level forging ingot, used in the forging upgrade platform, does not consume forging times, comes with a formula at the beginning, and can be purchased from a toolmaker.
[Trap], cause damage and slow down, and create a universal time Time formula.
Hunter/Mercenary Workbench: Right click to open the bounty panel GUI, submit good items, refresh items at random time, and obtain methods that come with recipe synthesis/Mercenary or Hunter Cabin.
[h1=new structure]
Mercenary hut, spawning location: plains, jungles, plateaus
Hunter's Cabin, spawning location: Plain, Jungle, Plateau, spawning weight 300.
Pirate ship, generated at a depth greater than 30 on the surface of the sea:
[h1=new organism]
Mercenaries:
Has a random Chinese name and comes with 1-3 talents at the beginning.
With level and experience, it can be upgraded. Killing creatures with health>15 will earn an additional 1 experience, and level monsters will receive corresponding experience points.
Stealth right click can donate items to mercenaries, with the following effects: Emerald - Increase employment time, Food - Increase food reserves (damage recovery will consume), Equipment - Replace mercenary equipment, Other - Exchange main items.
If the health value is below 20%, you will escape.
When not hired, I will return to the mercenary cabin at night.
hunter:
Has a random Chinese name and comes with 1-2 talents at the beginning.
With level and experience, it can be upgraded. Killing creatures with health>15 will earn an additional 1 experience, and level monsters will receive corresponding experience points.
Stealth right click can donate items to hunters, with the following effects: Emerald - increase employment time, food - increase food reserves (damage recovery will consume), equipment - replace hunter equipment, bow - exchange main hand items.
When approached by monsters, they will flee.
Hunters will actively attack cows, chickens, and pigs.
Hunters will fight each other when attacked.
When not hired, I will return to the Hunter's Cabin at night.
pirate:
Start with 2-3 talents;
Has powerful repelling effects and attack speed;
Defeat requires 2 combat experience points;
Will not actively attack impoverished players who are unarmed and unarmed, as they treat you as a slave. Once a player holds an item or has armor on their body, they will become hostile.
Sand bandits
When players have gold ingots in their backpacks, they will appear in groups in the desert at night
Actively attacking players, villagers, and animals
The Sand Bandit comes with 2 talents, one of which will become the leader with 4 talents and a 30 defense bonus
There are 4 sand bandits in a nest, and they will bring their own sand bandit tents when spawning.
Defeat must obtain 2 combat experiences
[h1=Game Rules Customization]
Add game opening creation map - game rules - miscellaneous items.
You can also use the command:
Custom opening talent points/gamerule talentpoint values;
Custom opening level monster probability/gamerule generation value (0-100); (The probability of generating level monsters will increase over time, and if you want to challenge, you can set it to 100);
Whether the custom monster natural disaster talent is valid/game rules natural disaster talent false/true;
The generation probability of elite monsters in custom level monsters/gamerule creamgeneration value (default 50, unit: 1/1000);
The probability of generating boss monsters in custom level monsters/gamerule boss generation value (default 5, unit: 1/1000);
Time required to upgrade to 1 level in custom world level/gamerule world_ grade_ Time value (default of 100);
Custom mercenary employment time multiplier/gamerule employmenttime number (default to 10, double 20);
Whether the custom monster will automatically jump/gamerule monsterjumps true (default enabled);
Customize whether to enable monster climbing/gamerule monsterclimb false (default off);
Whether the custom BOSS generation is accompanied by thunder/gamerule bosstunder true (default enabled);
Whether to display health value/gamerule bloodvolumedisplay true during custom attacks (default on).
[h1=configuration file]
Add a new configuration file (it appears in the game root directory after entering the game for the first time)
The following are file defaults:
Open with Notepad to make modifications.
[Apocalypse Evolution] Configuration File.json
{
"Prompt": "Write the name of the item/entity below; if it is in English, please pay attention to the case, and change it to the English name that appears in the game (for example, emerald). In the original BOSS, there are strange immortal bugs in the level of Shadow Dragon and Decay, and it is recommended to disable",
Disable special creature level monster generation ":" Final Shadow Dragon, Fading, Mercenary, Villager, Wandering Merchant, Squid, Cod, Salmon ",
Do tame creatures have level monsters ": true,
Does the animal have level monsters ": false,
Mercenary Mercenary Items ":" [Emerald] ",
Disable Monster Talent ":" [Format] [Format] ",
Disable player talents ":" [Format] [Format]
}
After modification, enter the command/configureRPGAE in the game to modify the configuration file
[h1=Author's words]
Author Appendix: If there are any bugs, submit them
AD
Become Premium to remove Ads!
What means Verified?
-
Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
-
Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
-
Security: The mod should not contain any malicious code or attempts to steal personal information.
-
Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
-
Originality: The mod should be original and not a copy of someone else's work.
-
Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
-
Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
-
License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
-
Documentation: The mod should come with clear and detailed documentation on how to install and use it.
AD
Become Premium to remove Ads!
How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.