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RogueCraft

A Rogue-like mod for Minecraft which adds a fully playable Rogue-like dungeon dimension!

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2526 Downloads
Created by mc_jojo3

Description

Dungeon generation overhaul comming soon!
Welcome to RogueCraft, a Rogue-like mod for Minecraft adds a fully playable Rogue-like dungeon dimension! The mod is designed with modpack authors in mind as this mod aims to be fully customizable with what I call "dungeon packs" that are datapacks combined with the mod's config in a specific way. which adds a fully playable Rogue-like dungeon dimension!

As it's a rogue-like explaining everything would just ruin part of the fun so I'll only share what I think is necessary but do feel free to check out the gallery of images to get some idea of what's in store. (Images will also be updated as time goes on)

You start your adventure by creating the Dungeon Run Portal which is created by putting chiseled stone bricks in the shape of a Nether portal and then igniting it with the "Mysterious Shard" item.

Donate Available for Forge Join the Discord

 

https://discord.gg/QagkwvSWtC

Modrinth

 

Dungeon Pack Guide:

Dungeon packs are made through a combination of config files and a datapack with structures. (Example Pack)
Let's start with some basic rules of the dungeons. Roguecraft's dungeons are divided in to grids of rooms 19 x 19 big with the edge blocks been shared between any neighboring rooms. Rougecraft's Keystones use Minecraft functions to generate rooms so anything that you can do through a function should be possible to generate, check out the Example Pack for an idea of how it works.

 

In the center of each grid at Y:118 once a room has been generated there is a block called "room_active" which is how the mod indicates if a room is active or not, it turns in to a "room_deactive" block once the dungeon ends/stops.
Rooms can be larger than 1 grid if desired but in that case make sure to follow the grid format "ex: 19x38" and to manually put a "room_active" block in the center of the extended grid.

 

Now on to how to design a Dungeon Pack. Here is an example Dungeon Pack I threw together where you can see how they're designed.
The template provided has the namespace "testpack" and the basic rooms and boss rooms are named this "level_1_room" & "level_1_boss_room" (excluding room number and direction) so what you enter under "Dungeon Pack" is: "testpack:level_1_room" for the regular rooms & "testpack:level_1_boss_room" for the boss rooms. The Keystone generates 4 different rooms per direction (North, South, West & East) meaning you'll have to make sure your room generates correctly in these different directions by adjusting the placement in the function for that direction. The name for a function when creating it should then be something like this: "testpack" for the namespace "level_1_room" for the room set's name which should be the same for all of them and then after that you HAVE to add "_<number>_<direction>" at the end for the mod to know what function to get at what time. The name for the functions should then be: "testpack:level_1_room_<number>_<direction>" (Example: "testpack:level_1_room_2_south" or "testpack:level_1_boss_room_1_south" for the boss rooms). Then make sure to ender how many basic & boss rooms you have in this case, which is 2 & 1 for this example pack.

A picture of the grid & room active layouts(This image shows the Grid Layout and where/how the "room_active" & "room_deactive" blocks are placed)

 

 Supported Versions:

1.7.10: N/A: None

1.12.2: N/A: None

1.14.4: N/A: None

1.15.2: N/A: None

1.16.5: N/A: None

1.17.1: N/A: None

1.18.2: ADS: "Active Dev Support"

1.19.2: ADS: "Active Dev Support"

1.19.4: STS: "Short Term Support"

1.20.1: ADS: "Active Dev Support"

 

Do note that this is the plan but things may change overtime!

 

FAQ:

1. coming soon...

 

Credits:

Developers:

  mc_jojo3

 

Textures:

  mc_jojo3 & other

 

 

Made by: mc_jojo3

 


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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