Description
Player Skills
A library mod that provides a baseline implementation of player-specific skills. On its own, this does very little as it
is meant to be as un-opinionated as possible.
Like GameStages and GamePhases, this provides a registry for tracking possible skills as well what skills a given player
currently possesses. Unlike the other mods, skills are added to a player immediately and leverage ability checking via
Skill Types.

xSkills Mods
Player Skills
| Block Skills
| Dimension Skills
| Fluid Skills
| Item Skills
| Mob Skills
Concepts
This mod provides two entities that can be extended: Skill Types and Skills.
Skill Type
A skill type handles all logic around managing skills tied to its type. That includes providing a way to (de)serialize
the skill into a persistent format. More advanced use cases can leverage the skill type for determining if a skill is of
a sufficient threshold. Because of this nature, skill types cannot be created via KubeJS.
Builtin Types
Basic
provides a simple boolean true
/false
. Great for simple skills such as "can read."
Numeric
provides an integer value (0, 1, 2, etc). Great for skills or attributes which can be improved such as "
strength."
Tiered
are specialized version of Numeric
in that strings can be used. One example could be "education"
education (crude/primary, basic/secondary, intermediate/university, advanced/postgraduate, top/doctorate).
Specialization
provide a skill which allows one or more specializations out of a list. An example is "magic type" (
red, black, white, green, blue).
Skill
A skill tracks the data needed for SKill Types to calculate if a player can perform a skill-based action. Skills get
serialized and persisted in player-specific NBT data. Skills are exposed via KubeJS for modpack authors to manipulate as
they see fit. This mod provides no built-in skills, as we want to encourage modpacks and other mods to provide that
shape.
Restriction
A restrictions handles the logic for determining if a player has an ability based on the set condition, current
dimension, and current biome. It may also provide a replacement to the target resource. Like Skills, we provide no
restrictions here. The other xSkills mods implements restrictions for many vanilla elements.
More Information
Documentation, examples, and more can be found in the readme on Github.
Modpacks
Want to use this in a modpack? Great! This was designed with modpack developers in mind. No need to ask.
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.