Lucium is a small collection of "no-brainer" utilities originating in Yttr that I didn't want to tangle up into Fabrication. It's especially useful in dev environments and for debugging. (Fabrication currently doesn't work very well in dev environments.)
Lucium will render particles in two passes, similar to pre-1.15 versions, allowing particles to render behind translucent blocks even on Fancy and Fast graphics. Compatible with Sodium.
Lucium will fix the vanilla debug world to include all modded blockstates.
Use Page Up and Page Down to tab through entries in the vanilla F3 screen. Home and End switch between the left and right sides, respectively. Press Delete to collapse the highlighted group of entries, and Insert to bring back the nearest one.
Makes the F3 screen half the size, if the GUI scale is at least 3. (⅔ on GUI scales not divisible by 2. No effect on GUI scales not divisible by 3 or 2 — sorry, GUI Scale 5 users, but I can't do much with a prime number.)
Shows biome and entity tags in F3.
Only available in debug worlds. Specify a blockstate to teleport there.
Requires operator or cheats. Teleports you to another dimension, putting you in a "logical" location automatically. Never /setblock ~ ~ ~ nether_portal again.
Runs the following commands:
/gamerule doTraderSpawning false/gamerule doPatrolSpawning false/gamerule doWeatherCycle false/gamerule doDaylightCycle false/time set 6000/weather clear 1000000Requires Creative or Spectator mode. Switches the game's rendering to wireframe, for render debugging.
Opens a custom view for the vanilla profiler that's much more useful and easier to use.
No files available for download.