Description
![icon](https://i.ibb.co/zXgLB97/icon.png)
This mod is forge mod "Level Up HP" 1.16.5+ version.
This mod has most of the features of Level Up HP (Forge)
This mod not requires Kottle.
This module uses gamerule for configuration before version 4.0.0
Screenshot
The command
/levelhp
settings
/hplevel
show your hp-level
/hpexp
show your hp-exp
/hpexpadd [addexp]
add your hp-exp
Description of Level HP gamerule (2023/08/14)
+--- Format ---+
<name> (default value)
<Display name>
<description>
+--- Basic settings ---+
starthp (10)
Starting Hp
Starting HP in half-hearts.
hpperlevel (2)
Hp level up give hp
HP gain per level in half-hearts.
maxhplevel (15)
Max hp level
Maximum HP level.
showhpexpgui (true)
show Hp exp GUI
Whether to display the custom HP-XP bar overlay.
+--- Level up ---+
basehplevelupexp (100)
Base Hp-exp needed to advance to next HP level.
(base + scale*level)
scalinghplevelupexp (50)
Scaling HP-exp needed to advance to next HP level.
(base + scale*level)
healonlevelup (true) *No longer use*
Heal when Hp level up
Whether the player should heal when HP is leveled up.
basehealonlevelup (-100) *2
Base heal when Hp level up
Heal when HP is leveled up. (base + scale*level) (When this value is less than 0, it will be converted to a percentage mode.)
scalinghealonlevelup (0) *2
Scaling heal when Hp level up
Heal when HP is leveled up (base + scale*level) (When this value is less than 0, it will be converted to a percentage mode.)
+--- Death Loss ---+
basediehpexplost (20) *2
Base Hp-exp lost on death
(base + scale*level) (When this value is less than 0, it will be converted to a percentage mode.)
scalingdiehpexplost (10) *2
Scaling Hp-exp lost on death
(base + scale*level) (When this value is less than 0, it will be converted to a percentage mode.)
basediehplevellost (0) *2
Base Hp-level lost on death
(base + scale*level) (When this value is less than 0, it will be converted to a percentage mode.)
scalingdiehplevellost (0) *2
Scaling Hp-level lost on death
(base + scale*level) (When this value is less than 0, it will be converted to a percentage mode.)
hpleveldiereset (false)
Reset on death
Whether the player's Hp-exp and Hp-level should reset on death.
+--- get exp ---+
givehpexpnormal (2)
Live stock Gain
XP gained from killing livestock.
givehpexpmonster (3)
Monster extra Gain
MORE XP gained from killing monsters.
baseenemyhpcalculationexpbenchmark (20) *1
Base enemy hp calculation exp benchmark
Hp-exp is calculated according to the enemy's blood volume benchmark. (base + scale*level) (When this value is less than 0, it will be converted to a percentage mode.)
unitenemyhpcalculationexpbenchmark (1) *1
Unit enemy hp calculation exp benchmark
Used as the unit basis for calculating Hp-exp in non-percentage mode. (when this value is 0, it will be automatically set to 1)
scalingenemyhpcalculationexpbenchmark (0) *1
Scaling enemy hp calculation exp benchmark
The multiplier that will be multiplied when calculating the final Hp-exp amount. (base + scale*level) (When this value is less than 0, it will be converted to a percentage mode.)
morehpexpperlevel (0)
More hp exp per level
The amount of Hp-exp that can be obtained at each level. (When this value is less than 0, it will be converted to a percentage mode.)
+--- Randomly increase or decrease exp ---+
baseramdomIncreaseordecreaseexp (0) *2
Base ramdom Increase or decrease exp
Base random increase or decrease of exp value. (base + scale*level) (When this value is less than 0, it will be converted to a percentage mode.)
scalingramdomIncreaseordecreaseexp (0) *2
Scaling ramdom Increase or decrease exp
Scaling random increase or decrease of exp value. (base + scale*level) (When this value is less than 0, it will be converted to a percentage mode.)
+--- *Detailed expression ---+
(lower case: numeric mode)
(uppercase: percentage mode)
(b/B : base) (s/S : scaling) (u : unit)
(All : original value) (Eh : entity hp) (Lv : player's hp-level)
(parameter is automatically removed when in a different mode)
(Mu=1/0 when numeric mode/percentage mode)
*1 result = {All*[(Eh-b)/u+Eh/B]*[s+S]}+{All*Mu}
*2 result = [All*(B+S*Lv)]+[b+s*Lv]
+--- Exp calculation order ---+
0. entity died
1. givehpexpnormal/givehpexpmonster
2. baseenemyhpcalculationexpbenchmark/unitenemyhpcalculationexpbenchmark/scalingenemyhpcalculationexpbenchmark
-- if result<1.() , result = 1.() --
3. morehpexpperlevel
4. baseramdomIncreaseordecreaseexp/scalingramdomIncreaseordecreaseexp
-- if result<=0 , result = 1 --
5. output result
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The following content is excerpted from the original mod page:
This version is for Forge. A Fabric version is also available: click here.
Description
Level Up HP is a mod that adds RPG style HP upgrades. As you kill mobs, you gain HP XP, which eventually gives you HP Levels, which give you additional hearts of health. The mod is designed with mod packs and servers in mind; so it's fully configurable. You can configure the starting and maximum HP, the HP XP requirements to level up, the penalties on death, whether to reset HP Levels on death, and more! There are also commands that allow ops or command blocks to manage HP XP and HP Level for any player.
Installation
Features
- Increase your max HP by killing mobs
- Configure just about everything using
data packs, like starting HP, max level, progression formula, and penalty formulas. You can even set XP values for individual mobs, including modded ones! See the section on data packs in the wiki. There's also a preconfigured example data pack that starts you off with a full 10 hearts of health instead of 5.
- HP XP overlay HUD
- Heart containers that instantly give you an HP level. You can use a data pack to add these to dungeon loot, include them in adventure maps, whatever you want. By default, they're not obtainable in survival.
Level up trigger for use in data packs; see one of the built in advancements for a usage example. Supports int range conditions (just like many vanilla triggers) on current and remaining levels.
Command (/leveluphp check) to check XP/Level in case you have a mod that conflicts with the xp bar hud
Op-only commands to manage XP/Level for any player
/leveluphp [setxp|addxp|setlevel|addlevel]
You can use these with command blocks or mcfunctions too
Modpacks
This mod is licensed under Apache 2.0, so you're free to include it in modpacks. While not required, I'd prefer it if you let me know when you add this mod to a modpack or use it on a public server.
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.