Description
Issue Tracker | Source Code
Immersive Lighting began as a fork of Chaosyr's Realistic Torches, a popular mod that introduced torches burning out after a period of time, for 1.14.4 and onward. Since then, the mod has evolved into it's own twist on the idea of torches burning out. This mod introduces realism and difficulty to the early game by making torches burn out when exposed to rain or when left for long enough. This should force the player to move towards later game light sources.
NOTE: IF YOU ARE RUNNING A VERSION LOWER THAN 2.0.0, I RECOMMEND YOU UPDATE TO 2.0.0 OR A NEWER VERSION. THIS VERSION ISN'T AS BUGGY, AND SHOULD BE A LITTLE MORE PERFORMANT.
Features
> When crafted, torches begin as unlit. In order for them to shed light, they must be lit with some sort of lighting device, like Flint and Steel.
> Because gating light behind iron felt cruel, a few items have been added to facilitate early game lighting. Tinder, which drops from leaves and grass, will allow players to craft primitive lighting items, such as the Flint and Tinder, and the Bow Drill. However, these lighting items ARE primitive, and therefore may take more than one strike in order to light the torch.
> Once lit, torches shed light based on their age. On a random tick, torches have a chance to lose one unit of age, therefor shedding less light as their life diminishes.
> If exposed to rain, or their life diminishes to zero, the torch will be extinguished and have to be re-lit to shed any sort of light again.
> If configured, this mod's torches can be spawned in the world in place of normal torches, and you can choose whether they begin lit or not.
This mod is also very configurable. It has configuration options for:
> The durability of the Flint and Tinder and Bow Drill items
> How many strikes maximum it would take for a primitive lighting item to light a torch
> The chance, on a random tick, for a torch to shed one less light level
> Whether relighting already lit torches is allowed or not. This only occurs on torches that haven't been just lit to prevent unintentional damage to lighting items
> Whether world generation generates this mod's torches or not, and whether they start lit or not
Configs can be found in the config folder of your minecraft instance.
Modpack Permissions
I give you full permission to use this mod in your modpack! I would always love a bit of credit, but that is completely optional.
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.