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ID Conflicts Viewer

A mod that simplifies the handling of conflicting IDs

0 Likes
782 Downloads
Created by AlexSocol

Description

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This mod is created for modpack developers and is focused around giving extra info on Biome, Dimension and World Provider (since 1.1), Enchantment, Entity (since 1.1), and Potion IDs in your pack (and a little support with DataWatcher).

 

This includes following:

  • Outputs a list of available IDs
  • Outputs a list of taken IDs, followed by name and class of registered object
  • When at least one conflict is detected, a report with all conflicts will be generated
  • When a mod tries to register a new object in any entity's DataWatcher with an ID that is already taken, a detailed report will be generated in logs (or crash report if configured so), including all taken IDs at the moment of conflicting registration, followed by game crash.

 

Every generated file is located in IDCV folder of your minecraft installation directory.

Every file is most complete with all IDs at the moment of server start (either SP or MP) that is the moment of file generation. If any mod registers anything after that – that is out of mod scope. If the game crashes before that, either by other mod conflict detection or any other reason, no reports will be generated.

By default, any conflict will lead the game to forced stop (crash) except configured otherwise (DataWatcher ignores that config for internal reasons), in which case, it will send a warning message every 30 seconds, so you won't miss it. 

 

This mod requires ASJCore 1.2.3.1 or higher to run!

 

Some technical info if something does not work:

Have you installed ASJCore as mentioned above?

 

This mod is modifying vanilla minecraft classes loaded at runtime (no files are changed on your disk), including removing a forced exception in Enchantment constructor. If any mod is relying on that exception (like Artifice mod) – it will be broken, so you should disable enchantment part in config.

 

This mod is open for suggestions on new features or improvements, so send them in comments.

 
 

 

TRANSLATE with x
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EMBED THE SNIPPET BELOW IN YOUR SITE
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<input id="TnITTtw-always-translate" style="display: none;" readonly="readonly" type="checkbox" /><label class="TnITTtw-always-translate-label TnITTtw-not-pro" style="display: none;" for="TnITTtw-always-translate">Всегда переводить Английский на РусскийPRO</label>
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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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