Description


Requires the library mod Collective (Fabric) and the Fabric API.
This mod is part of The Vanilla Experience.
Healing Campfire creates an area around the campfire where players and/or passive mobs receive the regeneration effect in a configurable radius. Modded passive entities will be healed as well as long as they are not classified as "EntityClassification.Monster". When the entity has half of the remaining regeneration effect left and is near the campfire, the effect duration will refresh.
The Soul Campfire in the 1.16 version is compatible! This is configurable.
You may also be interested in No Hostiles Around Campfire.
Configurable: ( how do I configure? )
checkForCampfireDelayInTicks (default = 40, min 1, max 1200): How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.
healingRadius (default = 16, min 1, max 64): The radius around the campfire in blocks where players receive the regeneration effect.
effectDurationSeconds (default = 60, min 1, max 600): The duration of the regeneration effect which the campfire applies.
regenerationLevel (default = 1, min 1, max 50): The level of regeneration which the campfire applies, by default 1.
healPassiveMobs (default = true): When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.
hideEffectParticles (default = true): When enabled, hides the particles from the regeneration effect around the campfire.
campfireMustBeLit (default = true): When enabled, the campfire only has an effect when the block is lit up.
campfireMustBeSignalling (default = false): When enabled, the campfire only has an effect when the block is signalling.
1.16+_only config options:
enableEffectForNormalCampfires (default = true): When enabled, the mod will work with normal campfires.
enableEffectForSoulCampfires (default = true): When enabled, the mod will work with soul campfires.
A GIF showing the effect:

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You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!

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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.