A Minecraft mod that improves performance by distributing HUD updates over multiple frames.
Gnetum divides a full HUD update into multiple "passes." Only one pass is rendered each frame, reducing the time taken on HUD updates and improving FPS.
Based on the rendering time of each element, Gnetum automatically distributes their updates over multiple frames, improving both the average FPS and the minimum.
The idea behind Gnetum is to reduce the framerate of the HUD, which is not cheap to render and does not really change often, to improve the overall performance of the game, in a way that improves both the average and the minimum FPS. To achieve this:
There is also an HUD FPS limiter that defines the maximum FPS of the HUD.
Starting from 4.0.0, integration is implemented with Sodium Config API. The configuration can be accessed from the Video Screen, allowing for adjustment of:
✔️ ImmediatelyFast: fully compatible and recommended.
⚠️ OptiFine: make sure "Fast Render" is disabled (this mod would do nothing otherwise.)
⚠️ StellarCore: make sure their HUD Caching feature is disabled (if you are unsure how to disable it you can ignore this: it's disabled by default.)
This mod is inspired by the HUDCaching mod by Moulberry.