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[Fabric] Runetech Theory

NBT Item Upgrade and Magic System, fully data driven
by SattesKrokodil
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937 downloads
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Updated Jun 30, 2026
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DISCONTINUED. MOD WILL BE SPLITT UP INTO MULTIPLE MODULES (Multifarious: ...)

 


While this mod was made with the intention of using it for an upcoming modpack, I was thinking that maybe some of you want to use features in your own worlds and packs. So here it is - almost everything is datapacks so anyone can edit it. I will add a wiki the next week, make sure to report all bugs/issues and join the discord to be up to date. This mod can be added/removed to existing worlds without messing with anything.


Currently Implemented:

  • Ring Crafting (Craft Rings that improve your stats, uses the trinket system)
  • Quality (right now just for rings, any ring you craft rolls a quality up to legendary, improving its final stats)
  • 30+ Weapon models (check screenshots!)
  • Spell & Mana System (apply runewords to gear to get active spells while wearing it, video below)
  • If used with the mod Identity some abilities will transform your character
  • New ways of obtaining items
  • Jundles (Jar + Bundle, alternative implementation of bundles, using clay/bricks)
  • Plates (upgrade your gear from stone to netherite and keep its enchants and abilities)
  • Pocket Geodes (Obtain them by mining ores, they contain gems and runes)
  • Rune Crafting (Runewords, Weapons, Cosmetic Particles)
  • Status Effects & Custom Particles (Leader of the Pack, Bleed)
  • Gems (Obtained from pocket geodes, used for crafting and as enchanting alternative)
  • Everything can be changed/adjusted/added/removed via datapacks

 
Planned:

  • Similar to Rings -> Necklaces 
  • Gear Modifiers & RNG stats on gear (example: apply a zombie heart to your chestplate, get a roll on bonus health)
  • A ton more spells & runewords, currently there is only one.
  • Weapon specific abilities (right now weapons are not balanced but that will make sense later)
  • 3D Armor models
  • Mob specific drops used for crafting 
  • Unique Weapons that aren't craftable and have their own abilities and models

 
Compatibility:

Identity: if you use this mod together with identity to get the animal transformations - make sure to go through its config files and turn most things to false. I could not manage to ship custom ones but maybe in the future. 
Origins: if you want to use other origins mods or the default ones, you need to make a datapack and change the layer file for coolstuff, replace:true -> replace:false

 


Demonstration of the Ability System:

 

Demonstration of the Crafting System:





                                                                         Requires Fabric API           

 

No files available for download.

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