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Dimensional Dungeons

Limitless adventure from a single portal that you can build anywhere!

0 Likes
5462169 Downloads
Created by Catastrophe573

Description

About Dimensional Dungeons

Dimensional Dungeons adds limitless procedurally generated dungeons to Minecraft! These dungeons are all placed in a single, separate dimension which can be accessed from a portal anywhere on the Overworld. (Such as in your base!) This makes the dungeons themselves renewable and it provides challenging, replayable content.

The dungeon dimension limits building and block breaking. This allows for a proper adventure mode-like experience on a survival server. For example, I can use pistons in my traps without giving the player free pistons. Obstacle courses can't be bridged over. Combat can't be trivialized by building fences around mobs. And light and darkness matter when you can't place torches!

Besides challenges in room design the dungeons are also randomly populated with enemies and worthwhile loot! Many rooms with valuable treasure chests require solving a puzzle that will test your knowledge of Minecraft game mechanics. Currently all of the builds are 'vanilla' and no modded blocks or command blocks are used. The goal is to feel vanilla-lite and to be fair to the player.

For modpack designers and server admins there is also a powerful config file which allows for customization of the block protection in the dungeon dimension and many other features. Also the rooms themselves are configurable in the common config so admins can remove existing rooms or add custom rooms. 

 

In Game Information

To get started you'll need to build a portal, craft some blank keys, and "activate" your blank keys. This video describes everything.

 

Here is a German showcase from VegaCraft which shows a much newer version of this mod:

 Additional information can be found on the new Dimensional Dungeons Wiki! There is also a Patchouli guidebook if you (optionally) have that installed.

From The Developer

Five million official downloads! I am astonished! I'm glad so many players have decided to make Dimensional Dungeons a part of their worlds. 
Thank you everyone.

This is my first Minecraft mod and I'm very proud of it, but not too proud to listen. Please report bugs, issues and suggestions anywhere you'd like - either here on Curse, on Github, or in the Dimensional Dungeons Discord. I read every ticket and comment. The Discord also has a lot of information about modding this mod and making it do interesting things in modpacks. If you would like spoilers for the puzzle rooms I'll share those too. Puzzle spoilers are now also on the Wiki!

Permission is automatically granted to use this mod in any modpack. I would appreciate a link back to this page, please. If there is a feature or config setting I can add to make your modpack more interesting just request it in the comments and I'll consider it. I care a lot about mod compatibility.

Starting in 1.20.2 this mod has switched from Forge exclusive to NeoForge exclusive. The reason for being exclusive is simply because maintaining two modloaders for two versions of Minecraft means four total build targets and four jar files, rather than my usual two. I will always target two versions of Minecraft with each update: whatever is latest, and one older version that is popular for modpacks.

Latest News

Last updated: April 13th, 2025

Finally, the 1.21.1 port is complete! This upgrade took me 6 months and hundreds of hours to complete. But it is finally done! The biggest hurdle was switching from "NBT on everything" to the new Data Components system. Several rooms needed technical changes as well. I also switched from Eclipse to IntelliJ IDEA, which I think will make me more productive in the future.

My plan for 2025 is to keep 1.20.1 up to date and also to try to publish for the latest version of Minecraft whenever possible. I have not yet finished my 1.21.4 port, 1.21.5 came out last week, and 1.21.6 is scheduled for June. I don't know if any of these versions will be important for modpacks? Or if they will all be "one jar" versions that the community moves quickly away from? Let me know in the comments. I care about the versions that you care about.

And same for the bugs, too. Did you report a bug last winter that I forgot to fix today? Find something new? Don't assume that someone else will report it. You can leave a Curseforge comment, join my Discord, or file an issue on my Github. I read all of it!

FAQ:

Q: Can you add a config option to add loot from other mods if they are installed?

https://github.com/AllenSeitz/DimDungeons/wiki/Datapacks-for-Dummies

https://github.com/AllenSeitz/DimDungeons/wiki/Basic-Dungeon-Loot-Tables

Even though there is an official way to do this without mods I'm still considering it because of how high the demand is.

 

Q: Help! I'm stuck on the puzzles.

A: Try the official spoiler wiki! Official Puzzle Solutions

 

Q: When I try to activate a key, I see particle effects and hear a sound, but the key remains unchanged.

In 1.19 I've seen this problem occur in worlds that were upgraded from 1.18.2 and worlds that were previously running an older version of Forge. In both cases the solution was to reload the datapacks, close the world, and reopen it. Finally, v172 released in March 2023 contains a fix for this issue reported by someone on a Magma core server.

 

Q: There are structures from other mods overlapping the dungeon. (Or, mobs from other mods are spawning and I don't want them to.)

A: Those mods shouldn't be blindly inserting themselves into every biome and dimension that is installed. But if they are then hopefully they have a blacklist and you can add either dimdungeons:dungeon_dimension (the dimension id) or dimdungeons:biome_dungeon (the unique biome) to their blacklists. The biome "category" of my dungeon biome is "none" which should be a clear sign to these mods to skip adding structures. Consider reporting the issue on their bug trackers if it is causing a problem for you. If you need to whitelist or blacklist the new building dimension that dimension id is dimdungeons:build_dimension.

 

Q: My players are being treated as if they are outside the worldborder (suffocation damage, red tint) when they enter a dungeon. How do I fix this?

A: Unfortunately because of a bug by Mojang the /worldborder command would set the worldborder size for every dimension all at once prior to Minecraft 1.19.2. In other words the worldborder appears the same size in every dimension. This cannot be easily changed or hacked around on my end. And although the algorithm for building the dungeons in the void has changed from 1.16 to 1.18 to 1.20, all versions will likely exceed your reasonable worldborder of 5000 or 10000 blocks very quickly.

This is regrettable because Dimensional Dungeons is the ideal mod for providing renewable exploration within a limited worldborder!

The only fix I can offer is to download another mod that fixes this bug. If you search Curseforge for Forge mods with "worldborder" in their title you should be able to find something that works for any version of Minecraft that I've also released for.

 

For Public Server Operators (updated May 8th, 2022 for the latest version of 1.18.2) - still relevant in 1.21

Dimensional Dungeons is designed to offer "renewable adventure" and should be a wonderful addition to your server. Your Overworld won't be covered in these structures, and players won't have to generate or explore hundreds of chunks to find them. If you have a small world border then maybe this mod can help you solve the problem of your players looting everything within the border and leaving nothing for future players?

All dungeons are placed in a single dimension with 8 chunks of void space between. This helps to keep players from loading multiple dungeons and it provides other benefits. The teleport coordinates of each dungeon are determined when the corresponding key is activated, but the dungeon isn't built until the key is placed in a keyhole. The final 1.16.5 version of this mod is very tps heavy when building the dungeon, but the latest 1.18.2 version can do this with minimal lag.

It is safe but unnecessary to reset the Dungeon Dimension. Your old looted and forgotten dungeons will sit in unloaded chunks forever. And players will be able to create new dungeons forever. There is no need to "free up space". However if you do choose to reset the dimension then players will be unable to exploit old keys because each key can only build a single dungeon. Additionally, there is also a safety feature in place to detect when a dungeon has been deleted and then politely inform the player, rather than continue and teleport them into the void. So in short, by resetting the dimension, you're really just invalidating all of the used keys on your server. (But this may be what you want.)

  

Current Major Version: v200 (Dec 20th, 2024) 

  • Port to 1.21.1!
  • Various bits of technical and invisible futureproofing that will make development easier.
  • Minor changes to dozens of rooms.
  • Did I mention how much work this port was? :) That's why no new features.

Current Minor Version: v202 (Apr 13th, 2025) 

  • Fixes a 1.20.1 bug where portal frames built in The End would be destroyed by obsidian platforms.
  • Fixes a 1.21 bug where it was impossible to drink a milk bucket in the dungeon dimension.

Mod Compatibility

Artifacts - Allows their mimic to spawn in the dungeon dimension.
End:Remastered - Their end portal frame can also activate my keys.
Lootr - My dungeon chests are compatible with Lootr's chest replacement system.
Patchouli - Adds a guidebook which can help you build the portal.
JEI - custom recipe type for activating keys.

 

Contributors

Catastrophe573 - Creator

MagpieMaydin - Builder of several rooms, notably the skullcorner and yinyang rooms.
rsleeezy - Initial draft of the Patchouli guidebook with many multiblocks filled in.
EHX - Contributed several advancements.
Rimeval - Contributed a pull request to link the portal's coordinates.
noobanidus - Contributed a pull request to streamline loot tables, for Lootr.
Mahj - Contributed pull requests to backport some features to 1.15.2.
MrDenn - Contributed improved item textures.
DoloC8 and Nageih - Contributed a full Chinese translation.
George-bruh and GezzyDax - Contributed the Russian translation.
The_Michu - Contributed the sewers theme.
Kylie - Contributed the theme key graphics.

 

Discord Server

Continue the discussion over here too! Also get early access to news, ideas, and betas! See what other mod pack developers and players are doing with Dimensional Dungeons!

https://discord.gg/fJSF9bP


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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