Description
Overview
Champions is a mod that adds elite mobs of different rarities, with enhanced stats, extra abilities, and extra loot. These champions can be spawned for any hostile mob in the game. Many aspects of this mod can be configured with either the config file or the generated json files, allowing users to adjust the difficulty and diversity of this mod to suit their particular playstyle.
Ranks
Champion mobs are defined by their ranks. Every time a valid mob is spawned into the world, it's assigned a rank. Most mobs will be common and exhibit no special characteristics. Some mobs will spawn as champions. Players can recognize them by the special colored particles they emit as well as the special health bar that appears on your screen when you look at them. Champions have ranks which are randomly assigned with higher ranks being progressively rarer. With each rank, champions gain stronger stats, more abilities, and more loot to drop.
Ranks are extremely configurable through the use of the champions-ranks.toml file generated in the serverconfig folder. Players can edit rank attributes such as default color, number of affixes, growth factor, and chance to spawn. New ranks can even be added, infinitely.
More in-depth information on the champions-ranks.json file is located at the GitHub Wiki.
Affixes
Affixes are unique abilities or attributes that spawn with champion mobs. Players can see which affixes are attached to any champion by looking underneath the champion's health bar on the screen. These can be identified from a fair distance away, allowing players to sufficiently analyze each champion's threat level and available abilities.
Affixes, like ranks, can also be configured through the use of the champions-affixes.toml file generated in the serverconfig folder. Here, players can disable certain affixes, require certain ranks, blacklist entities, and make specific entities always spawn with certain affixes if possible. Unlike ranks, new affixes cannot be added in any way.
More in-depth information on the champions-affixes.json file is located at the GitHub Wiki.
Current available affixes:
- Adaptable - Champion will take less and less damage from the same consecutive damage type
- Arctic - Continuously fires homing projectiles that will slow anyone they hit
- Dampening - Reduces the damage of indirect attacks
- Desecrating - Periodically spawns a cloud of harming underneath its target
- Enkindling - Continuously fires homing projectiles that will damage and burn anyone they hit.
- Hasty - Drastically increases movement speed
- Infested - Attacking and being attacked will spawn silverfish that will attack its target
- Knocking - Increased knockback from attacks, which will also slow targets for a small period of time
- Lively - Regenerates 1 health per second. This increases to 5 health per second when not attacking or pursuing any targets.
- Molten - Grants fire resistance, fiery attacks, and armor penetration
- Magnetic - Periodically pulls targets towards itself
- Paralyzing - Small chance per attack to "jail" targets, making them unable to move positions for a few seconds
- Plagued - Infects nearby creatures with a Poison effect
- Reflective - A small portion of damage is reflected back at the attacker
- Shielding - Periodically shields itself from all damage
- Wounding - Attacks will have a moderate chance to inflict the Wound effect, which decreases healing and increases damage taken
Configuration
In addition to the toml files mentioned above, Champions has a general configuration file. Here, players can specify things like dimensional blacklists/whitelists for champion mobs, client color overrides for ranks, and values to use for stat growth for champions.
Game Stages
Champions has support for Game Stages for staged champion mobs and staged rank tiers. More information about this can be found on the GitHub Wiki.
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.