- Boss Health Regain feature:
a) From what health percent boss will be able to regain Health with killing player
b) For what percent of own Max Health boss will heal after a) happened
c) When Player killed by Boss, boss will get Regeneration Effect, with Configurable Duration and Level! (Disabled by default)
- Bosses Ignore Damage Source:
a) Explosion Damage
b) Inwall Damage
c) When inwall damage - Boss teleports out!
- Fictional Bosses:
a) Chance of Appearance
b) You can set up any mob as Boss
c) Health multiplier setting
d) Damage multiplier setting
- Boss Death Events:
a) If boss didn't killed by Player, it will revive with 50%( b) ) of health(this is disabled by default)
b) Boss health recover if a) happens (by default is 50%)
- Mobs hunt feature:
a) Boss and Mobs will hunt player down if distance is lower then b)
b) Hunting max distance, if this be overpassed by player - mob will not hunt
Sorry for my English :D Write here ways to fix it, if you will see something too strange in sentences
Be better to just put here a link to my Curseforge Profile: Here
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