Auto HUD
Auto HUD is a Minecraft mod which hides parts of the user interface (HUD) that are currently not interesting.
It is inspired by similar mods ("immersive hud") for other games.
I personally really like the clean view of no visible HUD, but get frustrated by the limitations of using F1 mode.
This is an opinionated rewrite of Head-down Display that never got updated.
Features
- Toggle the whole HUD with a key binding.
- Have parts of the HUD that haven't changed hide away.
- Hide persistent, unchanging status effects, such as water breathing from the turtle helmet.
- Show remaining time of status effects.
- Choose between "move out", "fade out", and "no animation" modes.
- Highly configurable.
Support
Found a bug or have feedback? Leave a comment, open an issue on GitHub or join my Discord!
Visual differences to F1 mode
- Player hand / equipped items remain visible
- Player names remain visible
- The vignette remains active
- Incoming chat messages still pop up
- Crosshair remains visible (see my other mod Dynamic Crosshair for that)
- Configurable what elements are hidden
Dependencies
- Optional dependency on YetAnotherConfigLib for ingame configuration screen
- older versions require Cloth Config instead; see the individual files' dependencies
Fabric only
Mod Compatibility
This mod includes a modified version of magicus' Status Effect Timer,
because I could not figure out how to dynamically insert my modifications into it.
Since this mod allows for status effect icons to be hidden individually,
the non-modified version will draw the timers in the wrong place.
Known to be compatible:
Known to be incompatible:
- OptiFabric / OptiFine crashes due to mixin conflicts.
- Any other mod that draws status effect timers should have that functionality disabled.
- HUD elements created by other mods will most likely not be moved.
- Bedrockify overwrites the status effect modifications. To get them working, disable the
screenSafeArea mixin.
- Running AutoHUD together with Exordium will cause stuttering and delayed animations.