Distance-based difficulty, elite Trial Chambers, Champions, levels, prestige, a clean HUD, a built-in Shard Market with clickable shopkeeper NPCs — without ever touching your world data.
Travelbound turns the open world itself into the progression curve. The further a player roams from spawn, the deeper the Precinct they enter — and the deadlier (and more rewarding) the mobs become. Players earn Travelbound XP, level up, gain bonus hearts, eventually Prestige for permanent power, and spend the Travelbound Shards they earn at an in-game market staffed by frozen shopkeeper NPCs you place anywhere on your server.
It never modifies world data, never writes NBT, and only scales mobs at spawn time with attribute modifiers. Safe to add to existing servers, safe to remove.
/tb stats and the boss bar mirror the actual shards in your inventory, not a stale DB number./tb shop opens a categorised chest-GUI marketplace.plugins/Travelbound/shops/. Default install ships with items.yml, blacksmith.yml, and decorations.yml. Drop in another .yml and /tb shop reload — it appears in the GUI instantly./tb sell opens a drop-zone GUI; throw items in, hit "Sell All," and you get back a configurable fraction of the buy price (default 50%) in tagged shards.npc: block (entity type, villager profession, custom name) that's used when admins place that shopkeeper./tb npc create <shop> to place, /tb npc remove to remove the nearest, /tb npc list, /tb npc nearest.MythicMobs — Map any MythicMob name to a custom XP + shard reward. Configurable per-boss.
EliteMobs — Soft-detected, plays nicely.
WorldGuard — Registers five custom region flags so you can disable Travelbound's behaviour per region:
tb-scaling — turn off the per-precinct stat scalingtb-champions — disable the Champion elite rolltb-trial-elite — disable Trial Chamber elite bonusestb-bosses — disable world-boss reward handlingtb-xp — disable Travelbound XP rewardsUse /rg flag <region> tb-scaling deny to silence Travelbound inside safe zones, hubs, or arenas. WorldGuard's own mob-spawning flag continues to control vanilla spawning — Travelbound has nothing to do with that.
/tb stats [player] View your own stats (shows live shard count if online)
/tb tier Show your current precinct
/tb level [player] Your current level / XP
/tb prestige Prestige (if eligible)
/tb top Server leaderboard
/tb shop [category] Open the Shard Market (jump straight to a category)
/tb sell Sell items back for shards
/tb npc create <shop> Spawn a shopkeeper bound to <shop> (admin)
/tb npc remove Remove the nearest TB NPC within 5 blocks (admin)
/tb npc list List every placed shopkeeper with world + coords (admin)
/tb npc nearest Identify the closest TB NPC within 32 blocks (admin)
/tb champion Spawn / toggle Champion mobs nearby (admin)
/tb give <player> ... Give XP / levels / shards (admin)
/tb purge <player> Wipe a player's progression (admin)
/tb reload Reload config (admin)
/tb shop reload Reload shops/ folder (admin)
/tb shop log <player> Recent purchases + lifetime spend (admin)
/tb help
Aliases: /travelbound, /travel
travelbound.use — base commands (default: everyone)travelbound.admin — reload, give, purge (default: op)travelbound.bypass.death_loss — skip the on-death XP penalty (default: false)travelbound.shop.use — open the Shard Market and buy/sell (default: everyone)travelbound.shop.admin — reload shop config, inspect purchase logs (default: op)travelbound.npc.admin — spawn/remove/list shop NPCs (default: op)Travelbound-*.jar into your plugins/ folder.plugins/Travelbound/config.yml, a shops/ folder, and starter shop files.config.yml, add your survival world to worlds.whitelist (the plugin is intentionally off by default until you opt a world in)./tb reload or restart./tb npc create items, /tb npc create blacksmith, /tb npc create decorations.plugins/Travelbound/data.yml). No SQLite, no native binaries, no JDBC driver.plugins/Travelbound/purchases.json (capped to last 1000 entries).plugins/Travelbound/prices.json.plugins/Travelbound/npcs.yml.plugins/Travelbound/
├── config.yml # global settings, world whitelist, scaling, HUD
├── data.yml # per-player progression (xp, prestige, kills, lifetime shards)
├── purchases.json # shop purchase log + lifetime spend per player
├── prices.json # dynamic-pricing counters (only if enabled)
├── npcs.yml # index of placed shopkeeper NPCs
└── shops/
├── _settings.yml # GUI + sellback + dynamic_pricing settings (shared)
├── items.yml # general consumables shop (Villager Farmer NPC)
├── blacksmith.yml # weapons & armor shop (Villager Weaponsmith NPC)
└── decorations.yml # cosmetic blocks & banners (Villager Mason NPC)
Add cosmetics.yml, tools.yml, potions.yml, whatever you want — each new file becomes a new shop on /tb shop reload. Each can carry its own npc: block.
worlds:
mode: "whitelist"
whitelist: [] # add your survival world(s) here
blacklist: []
precincts:
base_radius: 500.0
step: 1000.0
max_index: 25
scaling:
health_per_tier: 0.10
damage_per_tier: 0.08
speed_per_tier: 0.02
armor_per_tier: 0.5
knockback_resist_per_tier: 0.02
champions:
enabled: true
spawn_chance: 0.005
health_mult: 3.0
damage_mult: 0.75
levels:
max_level: 100
hearts_per_level: 0.5
prestige:
enabled: true
max_prestige: 10
shop:
enabled: true # master kill-switch for the shop, sell, and NPC system
Per-shop file (example: shops/blacksmith.yml):
id: "blacksmith"
display: "&dBlacksmith"
icon: "ANVIL"
slot: 13
npc:
name: "&d&lBlacksmith"
type: "VILLAGER"
profession: "WEAPONSMITH"
items:
- id: "tb_sword_sharp"
material: "DIAMOND_SWORD"
name: "&bShardcaller"
lore: ["&7Sharpness V, Unbreaking III"]
price: 80
enchants:
DAMAGE_ALL: 5
DURABILITY: 3
stock: -1 # -1 = unlimited
The full annotated config (precincts, rewards, advancements, HUD format, world bosses, etc.) is generated on first run.
Will this affect worlds I don't want it in?
No. The default config has an empty whitelist, meaning Travelbound does nothing until you explicitly add a world to worlds.whitelist.
How do I stop normal mob spawning in a safe zone?
That's WorldGuard's built-in flag, not Travelbound: /rg flag <region> mob-spawning deny. Travelbound only scales mobs that already spawned; it never spawns mobs of its own (other than shopkeeper NPCs, which spawn via SpawnReason.COMMAND and bypass the standard mob-spawning flag).
How do I silence Travelbound inside a hub / spawn / arena? Inside that WorldGuard region, deny the relevant Travelbound flags:
/rg flag spawn tb-scaling deny
/rg flag spawn tb-champions deny
/rg flag spawn tb-xp deny
My /tb npc create says it spawned the NPC but I don't see it.
Almost always a region rule. Run /rg info where you're standing — if mob-spawning: deny is set there, that's the culprit. Either /rg flag <region> mob-spawning allow, or place the NPC outside the region. Travelbound 1.8.1+ logs a clear warning in chat when this happens.
Can players abuse the shop with non-TB shards (e.g. from geodes)? No. Shards are matched by a Persistent Data Container tag set on every shard the plugin awards, not just by material/name. Generic Amethyst Shards won't count.
Does it work with MythicMobs world bosses?
Yes. Map your MythicMob internal names to XP + shard rewards in world_bosses.entries, or tag any boss with the scoreboard tag tb_world_boss to use the fallback reward.
Can I uninstall it cleanly?
Yes. All progression lives in plugins/Travelbound/. Delete the folder and the plugin and your world is exactly as it was — no leftover NBT, no leftover modifiers. NPCs you placed are removed too (they're invulnerable but the plugin's data file is the source of truth; nothing else changes about the world).
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