SorekillRTP is a high-performance, cross-server Random Teleport (RTP) and respawn management plugin built for modern Minecraft networks.
It supports local and cross-server RTP, cross-server respawns, multiple worlds (Overworld, Nether, End), Redis-backed coordination, and strict safety checks designed for large SMP environments.
Designed for Paper / Spigot backends behind Velocity or BungeeCord / Waterfall.
🌐 Cross-server RTP
☠️ Cross-server respawns
🌍 Multi-world support
🧭 Advanced RTP distribution
🛡️ Strict safety checks
⏳ Teleport countdown with movement detection
🧠 Smart chunk handling
🔁 Cross-server cooldowns
🔊 Configurable sounds & messages
config.yml and messages.yml🔄 Safe reload support
SorekillRTP can fully control where players respawn after death.
Supported behaviors include:
This allows setups such as:
All respawn behavior is controlled via configuration and can differ per server.
Backends
Proxies
Note: SorekillRTP is a backend plugin.
It does not run as a proxy plugin but communicates with the proxy using plugin messaging.
SorekillRTP.jar into your backend server’s plugins folderconfig.yml for cross-server RTP and respawnsMain configuration file:
config.ymlMessage customization:
messages.ymlAll RTP and respawn behavior (radius, cooldowns, countdowns, distributions, safety rules, and respawn routing) is configurable per server and per world.
/rtp
/rtp <world>
/rtp <player> <server> <world> (admin)
sorekillrtp.use – Use RTPsorekillrtp.cooldown.bypass – Bypass RTP cooldownsorekillrtp.tptimer.bypass – Bypass RTP countdownsorekillrtp.admin – Admin RTP commandsThis project is licensed under the Apache 2.0 License.
Developed by Sorekill
Built for modern SMP networks that need fast, safe, and scalable RTP and respawn handling.