Easy to use and runs quietly in the background!
Have you ever experienced lag / stuttering when you wanted to use a timer built by repeaters like for a pvp game? I built such a timer and for everyone playing my pvp game the stuttering was too heavy to just enjoy the game. (The timer must be inside the players range to be updated) So I decided to write a simple plugin which makes use of the bukkit scheduler and saves performance for both the server and client!
1. Set up a command block!
2. Type this: [] -> needed field | () -> optional field
delayedredstone [1] [2] [3] [4] [5] (6)
So what’s going on?
The affected block will be in the world in which the command block is. (Command block in "world" -> affected block in "world" / Command block in world "freebuild" -> affected block in "freebuild")
As of version 1.2 you can set the delays by just typing a number like before (example: 56) which represents seconds or now using something like that:
1h15m10s or 1m6s or 1h or 2m or 4m1h9s or 1s1m ...
Hours, minutes and seconds will work.
Note: You can use for example 10s6s which will represent 16 seconds ( of course also 5m4m or 1h2h would work )
As of version 1.4 you can use relative coordinates which is great for copying a curcuit.
Example: *-10 *10 *0
Meaning: The affected block would be at the location of the command block with X-Axis minus 10 and Y-Axis plus 10.
In generel: You can also use all other letters instead of *.
- Multiverse / Multiworld compatible
- You can simultaneously use as much command blocks as you want
- Can be used as wireless redstone if you set the first delay to 0
- If a command isn’t correctly used you will get a note in the console and a paint splash (see the color codes) at the command block (Since version 1.1)
- Two or even more commands affecting one single block at the same time won’t conflict (Since version 1.2)
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Always keep in mind: This plugin is only an addition to the redstone system (or any other "system" since the 1.1 update) and can not replace redstone knowledge!