Now drops radient ruby instead of firestarter (see Unique Item changes)
Now drops ash
New SFX
Now spawns properly
Ashgaze
Completely remodeled and animated
Now actually stares
Spawns more commonly
Frostbite Skeleton
Minor remodel/retexture and new animations
Now spawns more commonly
Now drops Subzero sapphire with about 1/300 chance (see Unique Item changes)
Statue
Minor Remodel/retexture and added much needed animations
Complete AI rework
Will now spawn more commonly but further away from each other
Added some tasty sound effects (seriously the death sound is amazing)
Still doesnt take damage from melee, requires ranged to be killed.
Unique Item Changes
Almost all unique items have a new route for obtaining them, and require netherite.
To obtain a unique item e.g. Firestarter, you must craft the unpowered varient and use a smithing table with its respective gem along with a netherite template to power it. This balances the overpowered weapons to the late game.
All gems now spawn where its respective item previously were.
In addition the 3 gems from the original biomes (Burnt, Frosty, Overgrown) have block varients (crafted with 4 gems) which are powerful alternative uses for the gems.
Radient ruby block, deals damage when stepped on and makes for a very powerful fuel source.
Subzero sapphire block, more slippery than blue ice, may seem minor but can be useful in some scenarios.
Arid Emerald, increases movement speed while stepped on.
There may be more minor changes that arent listed here
Trailer
Modpack Permissions
Feel free to distribute The Dead Forest in a Modpack but please credit me as this mod's creator on your page.
If you want to support the mod and see some spoilers for new updates here is my Patreon: patreon.com/beanieboi
Biome Descriptions
Burnt forests house enemies aptly named the Burnt in addition to Ashgazes, a passive mob.
Burnts can rarely drop a Radient Ruby which can be smithed together with an unpowered firestarter to create a scolding hot blade.
Frosty forests are home to snow foxes and frostbitten skeletons that'll send shivers down your spine. You may also find some shiverlilies while exploring this frozen wasteland.
Frostbitten skeletons rarely drop Subzero Sapphires, which can be smithed together with an empty crown to create the *ahem* "coolest" fashion trend.
This desert has mutated into a little oasis, if you like cacti that is... Vinelifes may look pretty but you'd better be careful because these pack hunters have thorns.
While exploring this deceptively humid jungle you may come along a tree house with an arid emerald inside. Use this gem to smith a powerful multitool able to slice through vines with ease; Ironically it's called the vineslice.
These petrified plains have been adopted by mossy plants galore, as well as some peculiar statues. They're not weeping and they're definitely not angels, these living statues are quite deadly especially given that they're immune to melee attacks.
There isn't any unique items in this biome yet but there will be.
These spectral woods are home to some vaporous enemies: clouds. You may also find some rainbow crystals around that are excellent for decoration.
Clouds can rarely drop a lightning bolt that requires lightning charges to be used. Once you have this ammunition it makes an excellent ranged weapon, striking fear into the hearts of your enemies.
In addition to the lightning bolt, you may find some spectral ore in pearl cobblestone. Use this gem to smith your very own spectral gauntlets, giving the wearer spectral strength.
This atomic wasteland is home to the hardiest of creatures, cockroaches. They've infested everything; the trees, that abandoned house, that nuclear bunker...
If you manage to stumble across a uranium crystal you can create a sabre made of light! That's right your very own beam-sword. Holding this weapon will give you speed and right clicking will give you a temporary jump boost.
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