It comes with a Teleporter block used to teleport to the dimension, which has a configurable crafting recipe you can enable and customize in the config file (or you could use something like CraftTweaker instead).
Additional Dimension Teleportation:
Toggles whether or not to allow teleporting back and forth between the Beneath and dimensions that aren't the Overworld
B:"Additional Dimension Teleportation"=false
Beneath Teleporter Crafting Recipe:
Configurable crafting recipe for the Beneath Teleporter. If you have CraftTweaker installed, you can use that instead!
The first 3 Strings in the array are the recipe formula, where each symbol represents an Item. The Items are defined by the character being in the array before the Item in question (check the default).
Format for Items: modid:name:meta (where meta is optional, and * can be used to speficy the metadata wildcard). The OreDictionary can also be used, where you just specify the ore name (ingotIron for Iron Ingots, stone for Stone)
Only used if Use Crafting Recipe is enabled!
S:"Beneath Teleporter Crafting Recipe" <
#&#
&%&
#&#
#
minecraft:stone:*
&
cobblestone
%
minecraft:nether_star
>
Blue Night Vision sky color:
Changes the red part of the Beneath sky color while affected by Night Vision. Client side only! Minimum is 0.0, and maximum is 10.0.
D:"Blue Night Vision sky color"=1.5
Damage Multiplier:
Sets how much mob damage is multiplied by inside The Beneath. Minimum is 1.0, and maximum is 10.0.
D:"Damage Multiplier"=2.0
Darkness damage:
The amount of damage (half hearts) you take from the darkness (when the mode is set to darkness). Minimum is 2 half hearts, maximum is 20.
I:"Darkness damage"=2
Darkness damage timer:
The amount of seconds before the darkness damages you (when the mode is set to darkness). Minimum is 1 second, maximum is 10 seconds.
I:"Darkness damage timer"=5
Dimension ID:
Dimension ID for The Beneath. Minecraft restart required!
I:"Dimension ID"=10
Dungeon spawn chance:
The chance that a dungeon generates in The Beneath (same logic as the vanilla setting). Setting it to 0 stops dungeon generation. Minimum is 0 (disabled), and maximum is 100.
I:"Dungeon spawn chance"=8
Green Night Vision sky color:
Changes the green part of the Beneath sky color while affected by Night Vision. Client side only! Minimum is 1.0, and maximum is 10.0.
D:"Green Night Vision sky color"=0.0
Health Multiplier:
Sets how much mob health is multiplied by inside The Beneath. Minimum is 1.0, and maximum is 10.0.
D:"Health Multiplier"=2.0
Internal Ore Generator:
Toggles whether or not to use the built-in Ore Generator. Can be disabled if you have another mod that handles Ore Generation. Minecraft restart required!
B:"Internal Ore Generator"=true
Keep Loaded:
Toggles whether or not The Beneath should be prevented from automatically unloading (might affect performance if enabled). Minecraft restart required!
B:"Keep Loaded"=false
Lake Fluid Blocks:
Any fluid blocks added to this list will randomly generate as part of lakes inside The Beneath (format is "modid:name"). Minecraft restart required!
S:"Lake Fluid Blocks" <
minecraft:water
minecraft:lava
>
Lake Spawn Chance:
The chance that a lake generates in The Beneath (same logic as the vanilla setting). Setting it to 0 stops lake generation. Minimum is 0, and maximum is 100.
I:"Lake spawn chance"=10
Mode:
What mode The Beneath is set to. Current modes are:
grue: Grues spawn in the darkness
darkness: You take damage while in dark areas
none: Disables darkness damage
Minecraft restart required!
S:Mode=grue
Other Mod World Generation:
Toggles whether or not other mods should be able to interfere with the terrain generation of The Beneath.
B:"Other Mod World Generation"=false
Red Night Vision sky color:
Changes the red part of the Beneath sky color while affected by Night Vision. Client side only! Minimum is 0.0, and maximum is 10.0.
D:"Red Night Vision sky color"=1.1
Shadow Hands:
Toggles whether or not shadows will be able to drag you into the dark with their hands.
B:"Shadow Hands"=true
Shadow Spawn Weight:
Spawn Weight for the shadows, increase to increase the chance of them spawning, or decrease to decrease the chance of them spawning. Minimum is 10, and maximum is 100.
I:"Shadow Spawn Weight"=50
Stalactite spawn chance:
The chance that a stalactite generates in The Beneath (higher number increases the chance, lower decreases it). Setting it to 0 stops stalactite generation. Minimum is 0, and maximum is 100.
I:"Stalactite spawn chance"=20
Stalagmite spawn chance:
The chance that a stalagmite generates in The Beneath (higher number increases the chance, lower decreases it). Setting it to 0 stops stalagmite generation. Minimum is 0, and maximum is 100.
I:"Stalagmite spawn chance"=20
Teleporter Torches:
Whether or not torches should spawn on the platform generated when entering The Beneath.
B:"Teleporter Torches"=true
Terrain Block:
This determines which block the terrain of The Beneath should be made out of. If you want it to be something other than stone, you can change this instead of jerry-rigging the block decorator to replace all stone.
Format is "modid:name:meta", where meta is optional
Minecraft Restart Required!
S:"Terrain Block"=minecraft:stone
Use Block Decorator:
Toggles whether or not to use the built-in Block Decorator (functions like the Ore Generator, except it runs before it, and is intended for things like dirt, gravel, stone types).
Minecraft Restart Required!
B:"Use Block Decorator"=true
Use Crafting Recipe:
Toggles whether or not to use the configurable crafting recipe.
Minecraft Restart Required!
B:"Use Crafting Recipe"=false
Check the spoiler below for some potentially tormenting configuration settings
If you really want your players to hate you (or me, since I'm the one giving you this suggested configuration), here's a few tweaks that will make The Beneath somewhat nightmarish:
- Set the Beneath mode to "darkness".
- Enable the Whitelist in Grue, and add the dimension ID for The Beneath there (you could have it as the only dimension ID, or still have the Overworld ID there if you feel like it).
- (Optional) set the Darkness damage timer to a low value, and increase the Darkness damage.
- (Bonus) add some nefarious blocks to generate in the dimension (silverfish stone is in the default oregen configuration, but there might be more things to use depending on what mods you have installed).
This will make the dimension more difficult (since it combines Grue spawning and Darkness damage), and with the right tools, there's probably even more evil things you can put together (if you had a mod that allowed you to prevent players from placing specific blocks in specific dimensions, you could enable Additional Dimension Teleportation, then make placement of the Beneath Teleporter available in some not very friendly dimension).
In order to speed up the process of configuring ore generation and block decoration, there's a command to reload the files on the fly (instead of restarting the game after changing any of them):
Where "reloadAll" reloads both files, "reloadOres" only reloads oregen, and "reloadDeco" only reloads blockdeco.
The format for adding ores to generate inside The Beneath shouldn't be too difficult to understand, but I thought I might as well explain it. You can find a copy of the default configuration generated by the mod on the first run here. This is what the entry for an ore looks like:
Entries are separated by a comma, and there isn't a limit on how many ores you can add to the file. Check the default oregen.json if there's anything else that isn't entirely clear.
If you want to support the development of my mods, considering becoming a patron! You can click on the image below to visit my Patreon page.
I'm sponsored by Aim2Game, and you can use the following codes for discounts on your own server!
ABYSSAL25 - 25% off for life for new customers
ABYSSAL50 - 50% off first month for new customers
This mod may be redistributed as part of a modpack, provided proper credit to the author (me, Shinoow) is given, along with a link back to the Curse/CurseForge page for the mod. You are not allowed to redistribute the mod on third party websites (by mirroring the mod or creating a "mod installer"), and legal actions will be taken against websites found violating this.
I've set up a discord server for my mods (conveniently named "AbyssalCraft"). Click the image below to join!