
You can find a full list of runes at http://pastebin.com/EmjERWuA ===
EffectLib download: https://dev.bukkit.org/bukkit-plugins/effectlib/
===

/runes give all <player> - Give all runes to a player - runes.give.all
/runes give <rune> <player> - Give a rune to a player - runes.give
/runes list - List of all the runes and description - runes.list
/runes help - Shows the help page - runes.help
/runes reload - Reload the configuration - runes.reload

#The prefix shown before all messages from this plugin! prefix: '&e&lSkillRunes &7' #The message you see when a rune is disabled disabledmessage: '&cThis rune is disabled!' #The message you see when you try to use a rune but one is already active alreadyactivemessage: '&cMax Concurrenet runes reached!' #The message you see when you are able to use another rune again youmayuseagainmessage: '&cOne of your runes expired!' #The message you see when you use a rune consumemessage: '&cAs you use this mythical rune, it shatters into pieces' #The message you see when a rune is not allowed in a specific region regionblockedmessage: '&cYou may not use runes in this region' ## ## CONFIGURATION FOR RUNES BELOW ## PLEASE BE VERY CAREFUL, WATCH YOUR STRING ENDINGS, and SPACING! ## REMEMBER, NO TABBING IS ALLOWED! USE SPACEBAR ALWAYS! ## At the moment, you may NOT add more lore lines, use the existing ones and ## edit them! ## # Maximum amount of runes players can use at a time maxrunes: 3 #The text for the /runes help command helplineone: '&c&l============ &e&lSkillRunes &c&l===========' helplinetwo: '' helplinethree: '&e/runes help &8- &cShows the help page' helplinefour: '&e/runes list &8- &cShows a full list of the runes' helplinefive: '&e/runes give <player> <rune> &8- &cGive a player a rune' helplinesix: '&e/runes give all <player> &8- &cGive a player ALL the runes!' helplineseven: '&e/runes reload &8- &cReload the plugin and configuration!' helplineeight: '' helplinenine: '&c&l============ &e&lSkillRunes &c&l===========' Runes: runeofspeed: # The name and the 3 lore lines of the rune name: '&b&lRune of Speed' lore1: '&7Grant thyself with extreme agility' lore2: '&7Right click to use' lore3: '&bPotion Rune' #The potion effect amplifier (0, 1, 2) amplifier: 0 #The duration of the effect duration: 20 #The message you get when the rune effects run out expiremessage: '&cThe effects of the rune of speed have now run out' #is this rune enabled? enabled: true #Do you want particles for this rune? particles: true #How long should players have to wait before being able to use another rune again delay: 20 runeofstrength: name: '&b&lRune of Strength' lore1: '&7Grant thyself with extreme strength' lore2: '&7Right click to use' lore3: '&bPotion Rune' amplifier: 0 duration: 20 enabled: true expiremessage: '&cThe effects of the rune of speed have now run out' particles: true delay: 20 holograms: true runeofinvisibility: name: '&b&lRune of Invisibility' lore1: '&7Hide thyself from thy enemies' lore2: '&7Right click to use' lore3: '&bPotion Rune' duration: 20 expiremessage: '&cThe effects of the rune of speed have now run out' enabled: true delay: 20 holograms: true runeofdestruction: name: '&c&lRune of Destruction' lore1: '&7Create an explosion at your feet' lore2: '&7Right click to use' lore3: '&cSpecial Rune' enabled: true delay: 20 selfdamage: false explodeticks: 3 holograms: true runeofincineration: name: '&5&lRune of Incineration' lore1: '&7Burn enemies around you' lore2: '&7Right click to use' lore3: '&5AoE Rune' expiremessage: '&cThe ability of the rune of incineration has run out' firetime: 3 radius: 3 enabled: true particles: true delay: 20 holograms: true runeoflaunching: name: '&c&lRune of Launching' lore1: '&7Launch thy body into the sky' lore2: '&7Right click to use' lore3: '&cSpecial Rune' launchdelay: 3 enabled: true expiremessage: '&cYou have stopped being launched' particles: true delay: 20 upwardslaunchvector: 10 horizontalvector1: 0 horizontalvector2: 0 holograms: true launchmessage: '&bPrepare to be launched!' runeofsickening: name: '&5&lRune of Sickening' lore1: '&7Poison those around you' lore2: '&7Right click to use' lore3: '&5AoE Rune' amplifier: 0 duration: 3 expiremessage: '&cThe effects of the rune of speed have now run out' # Add a color code at the end of the sentence to change the color of the name of the player sickenermessage: '&5You have sickened' sickmessage: '&5You have been sickened by' enabled: true radius: 3 particles: true delay: 20 holograms: true runeofhealing: name: '&c&lRune of Healing' lore1: '&7Heal thyself to full health' lore2: '&7Right click to use' lore3: '&cHealing Rune' healhearts: 20 enabled: true particles: true delay: 20 holograms: true runeofprotection: name: '&6&lRune of Protection' lore1: '&7Immortality for a period of time' lore2: '&7Right click to use' lore3: '&6Protection Rune' duration: 20 enabled: true particles: true expiremessage: '&cThe effects of the rune of protection have run out' delay: 20 holograms: true runeofblinding: name: '&5&lRune of Blinding' lore1: '&7Blind those around you' lore2: '&7Right click to use' lore3: '&5AoE Rune' blindermessage: '&8You have blinded' blindmessage: '&8You have been blinded' duration: 20 enabled: true radius: 5 particles: true delay: 20 holograms: true runeofarrowaffinity: name: '&c&lRune of Arrow Affinity' lore1: '&7Shoot arrows from your hand!' lore2: '&7Right click to use' lore3: '&7To shoot, left click with nothing in hand' lore4: '&cSpecial Rune' amplifier: 0 expiremessage: '&cThe effects of arrow affinity have run out' duration: 20 enabled: true particles: true delay: 20 holograms: true runeofclarity: name: '&f&lRune of Clarity' lore1: '&7Clear all potion effects from thyself' lore2: '&7Right click to use' lore3: '&fSpecial Rune' cleansingmessage: '&bYou have been cleansed!' enabled: true particles: true delay: 20 holograms: true runeofwaterwalking: name: '&b&lRune of Water Walking' lore1: '&7Walk on water for a period of time' lore2: '&7Right click to use' lore3: '&cSpecial Rune' duration: 20 enabled: true particles: true expiremessage: '&cThe effects of water walking have run out' delay: 20 holograms: true runeoflightning: name: '&5&lRune of Lightning' lore1: '&7Strike down lightning on nearby enemies' lore2: '&7Right click to use' lore3: '&5AoE Rune' duration: 20 radius: 5 enabled: true particles: true delay: 20 holograms: true runeofextremepower: name: '&c&lRune of Extreme Power' lore1: '&7WREAK HAVOC ON THY ENEMIES' lore2: '&7Right click to use' lore3: '&cWarning.. With great power comes great recoil' lore4: '&cSpecial Rune' expiremessage: '&cThe effects of the rune of extreme power have worn off' activatemessage: '&cYou have been granted extreme power..' duration: 20 enabled: true particles: true delay: 20 holograms: true runeofwither: name: '&5&lRune of Wither' lore1: '&7Wither enemies nearby' lore2: '&7Right click to use' lore3: '&5AoE Rune' amplifier: 0 radius: 5 duration: 20 enabled: true particles: true delay: 20 holograms: true runeofvampirism: name: '&c&lRune of Vampirism' lore1: '&7Steal health from your enemies as you hit' lore2: '&7Right click to use' lore3: '&cSpecial Rune' healthgain: 2 duration: 20 enabled: true particles: true delay: 20 holograms: true expiremessage: 'The effects of the rune of vampirism have run out..' runeofbarraging: name: '&a&lRune of Barraging' lore1: '&7Multiple arrows shot from your bow' lore2: '&7Right click to use' lore3: '&aBow Rune' arrows: 4 expiremessage: '&cThe effects of the rune of barrage have run out' duration: 20 enabled: true particles: true delay: 20 holograms: true runeofregeneration: name: '&c&lRune of Regeneration' lore1: '&7Regenerate your health' lore2: '&7Right click to use' lore3: '&cHealing Rune' amplifier: 0 duration: 20 enabled: true particles: true delay: 20 holograms: true runeofvolatilearrows: name: '&a&lRune of Volatile Arrows' lore1: '&7Arrows explode on hit!' lore2: '&7Right click to use' lore3: '&aBow Rune' amplifier: 0 duration: 20 enabled: true particles: true delay: 20 holograms: true runeofthorns: name: '&c&lRune of Thorns' lore1: '&7Injure those who dare hurt you' lore2: '&7Right click to use' lore3: '&cSpecial Rune' amplifier: 0 duration: 20 enabled: true particles: true damagermessage: '&cYou have been injured due to your opponents thorns!' expiremessage: '&cThe effect of the rune of thorns has now run out' thornsdamage: 1 holograms: true runeofrepair: name: '&c&lRune of Repair' lore1: '&7Repair your armor to full durability' lore2: '&7Right click to use' lore3: '&cSpecial Rune' repairmessage: '&aYour armor has been repaired to full durability' enabled: true delay: 20 holograms: true runeofleaping: name: '&b&lRune of Leaping' lore1: '&7Jump like a rabbit' lore2: '&7Right click to use' lore3: '&bPotion Rune' amplifier: 0 duration: 20 enabled: true particles: true delay: 20 holograms: true runeofflying: name: '&c&lRune of Flying' lore1: '&7Gain flight powers for a duration of time' lore2: '&7Right click to use' lore3: '&cSpecial Rune' expiremessage: '&cThe effects of the rune of flying have run out..' duration: 20 enabled: true holograms: true runeofflamingarrows: name: '&a&lRune of Flaming Arrows' lore1: '&7Spread patches of fire with your arrows' lore2: '&7Right click to use' lore3: '&aBow Rune' duration: 20 enabled: true particles: true delay: 20 holograms: true expiremessage: '&cThe effects of the rune of flaming arrows have run out' runeofflamethrowing: name: '&c&lRune of FlameThrowing' lore1: '&7Summon fireballs with your fists!' lore2: '&7Right click to use' lore3: '&7To shoot, left click with nothing in hand' lore4: '&cSpecial Rune' duration: 20 enabled: true delay: 20 holograms: true expiremessage: '&cThe effects of the rune of flamethrowing have run out' runeofrepellant: name: '&6&lRune of Repellant' lore1: '&7Repel thy enemies!' lore2: '&7Right click to use' lore3: '&6Protection Rune' expiremessage: '&cThe effects of repellant have run out' repelmessage: '&6You have been repelled by' duration: 20 radius: 2 enabled: true particles: true delay: 20 holograms: true runeoflightningarrows: name: '&a&lRune of Lightning Arrows' lore1: '&7Summon lightning on arrow hit' lore2: '&7Right click to use' lore3: '&aBow Rune' duration: 20 enabled: true delay: 20 holograms: true runeofpoisonarrows: name: '&a&lRune of Poison Arrows' lore1: '&7Poison nearby enemies on arrow hit' lore2: '&7Right click to use' lore3: '&4AoE&8/&aBow &4R&au&4n&ae' expiremessage: '&5The effects of the rune of poison arrows have run out' abilityduration: 30 amplifier: 0 duration: 3 radius: 3 enabled: true particles: true delay: 20 holograms: true runeofhaste: name: '&b&lRune of Haste' lore1: '&7Dig and Hit faster' lore2: '&7Right click to use' lore3: '&bPotion Rune' amplifier: 0 duration: 20 enabled: true particles: true delay: 20 holograms: true runeofcrippling: name: '&c&lRune of Crippling' lore1: '&7Weaken those you hit!' lore2: '&7Right click to use' lore3: '&cSpecial Rune' cripplemessage: '&cYou have crippled your opponent!' expiremessage: '&cThe effects of the rune of crippling have run out' amplifier: 0 abilityduration: 20 duration: 3 enabled: true delay: 20 holograms: true runeofminions: name: '&4&lRune of Minions' lore1: '&7Spawn helpers where your enemies stand' lore2: '&7Right click to use' lore3: '&4AoE Rune' miniondamage: 5 minionhealth: 100 minionname: 'Minion boi!' minionlivetime: 30 enabled: true holograms: true delay: 20 runeofbreathing: name: '&b&lRune of Breathing' lore1: '&7Breathe underwater better' lore2: '&7Right click to use' lore3: '&bPotion Rune' amplifier: 0 duration: 20 enabled: true particles: true delay: 20 holograms: true runeofparalyzing: name: '&4&lRune of Paralyzing' lore1: '&7Paralyze those around you' lore2: '&7Right click to use' lore3: '&4AoE Rune' paralyzermessage: '&7You have paralyzed' paralyzemessage: '&7You have been paralyzed by' expiremessage: '&7The effects of the rune of paralyzing have run out' duration: 20 enabled: true particles: true delay: 20 holograms: true

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