SimpleWands adds a variety of craftable wands to your world. Wands are mid-range weapons that fire different projectiles and cause different effects (positive and negative) when they hit the target.
The wands are simple to use. They have only two actions - a main action and a secondary action. These actions are triggered by the left mouse button and the right mouse button, respectively. Whenever an action is triggered, the wand fires a particular projectile towards the target.
The wands also rely on a mana system. A player must have enough mana (which is the same as “power” or “energy”) in order to use the wand. This plugin allows the server operators to choose a mana mechanism that works for them, from item-in-inventory to scoreboard objective score.
The default wands are:
Please note that server owners may add new wands or change the existing wands.
The behavior and properties of wands actually come from the projectiles they fire. In fact, a wand is just a composition of two projectiles types (main and secondary). The types of projectiles, their damage values, effects, cost and range are all listed in the configuration file of the plugin (config.yml). As a server owner, you may add new projectiles. This is, for example, the configuration section of the secondary projectile used by the healing wand:
regenegg: type: egg cost: 5 range: 10 effect: type: 10 duration: 60 amplifier: 2
This means that a projectile called “regenegg” (used by the secondary action of the healing wand) is of type egg, costs 5 mana, has a range of 10 blocks and causes the regeneration effect for 60 ticks (3 seconds) amplified (x2).
The plugin supports four mana mechanisms:
The default mana mechanism is ‘item’, which means a player’s mana will be determined by the amount of redstone (you may change this to a renewable item like sugar) that they have in their inventory. Whenever the player uses a wand, that amount will be taken from their inventory.
For a mana system that self-regenerates (since version 1.4), you may use 'scoreboard'. It displays the player's mana on a personal scoreboard whenever the player switches to the wand or uses it, and it does not affect other aspects of the game. The mana is regenerated at a pace of 1 mana per second, up to a maximum of 20 (configurable).
Food level is also an interesting mana source in survival/pvp servers. For the wands to be effective, a player will have to eat frequently during battle to regenerate mana.
Change the attribute 'ManaMechanism' in config.yml to switch the mana mechanism (this will require a server reload).
By default, the wands above can be crafted. The recipes are listed in the configuration file of the plugin. A server owner may choose to remove those recipes, in which case the wands will only be available via the /simplewands give command.
For example, this is the default crafting recipe for the FireyWand wand:
FireyWand: Materials: P: BLAZE_POWDER B: BLAZE_ROD N: NETHER_STAR Shape: Row1: -P- Row2: -N- Row3: -B-
The list of commands:
By default, only server operators can use the commands.
There are two permission settings:
If you use a kit plugin, which supports lore settings, you can also add the wands to the kits. In Essentials, the item specification will be:
items: - 369 1 name:&eFirey_Wand lore:Type:_FireyWand