Description
THIS MOD STILLS IN [WIP] SOME THINGS MAY NOT FWORK CORRECTLY, IF YOU FOUND YOURSELF IN AN ERROR/BUG PLEASE REPORT IT SO IT MAY BE FIXED IN THE FUTURE
WHAT IS THIS MOD ABOUT?
This mod have the intention to make your minecraft experience harder everytime you do some things like: mining in darkness, swim at low levels, being near a cliff or a lava lake...
This mod works (now) like this: you die doing X thing for X times and gain a phobia while near/being/doing that thing.
When you have a phobia active your mind will start to deteriorate, making you at first feel uneasy, then you will take mentall damage, when your mental health is low you will panic and start to allucinate taking real damage.
Mental HP will indicate if you're developing a phobia and when is taking effect. When your Mental HP is below 80% you will enter fase 1, if 50% fase 2, if 20% fase 3 and 0% fase 4.
CURRENT PHOBIAS:
When a phobia is developed it will enter a dormant state, only affecting you when active in the conditions of the phobia.
-Thalasofobia: You will gain this phobia when you drown to death or fighting in water. This phobia will make you swim slower and make you take more damage while in water.
-Nictophobia: This phobia will generate when staying at low levels in darkness or dying X times in darkness. This phobia will make you exhaust faster while in light levels bellow 3.
-[STILL WIP=~60%]Acrophobia: You will start to experience this phobia after being at high levels for long periods of time or falling and taking damage X times. This phobia will make you feel like everything is further and bluring your vision.
-[STILL WIP=~10%]Desolatiphobia: When melting to death on lava or burning in fire this phobia will appear. This phobia will take effect in the nether making you exhaust fasterand take more damage from fire.
-[STILL WIP=~10%]Cerritulusphobia: While dying to mobs like enderman, creepers, ghast, endermite, guardians (& elder), phantoms and silverfish this phobia will appear. This phobia will making fight to those mobs harder, making you exhaust or taking more damage.
HOW TO COUNTER THEM?
You will have some items to make your Mental HP go up or to return the phobia to its dormant effect.
This medicines can be crafted in a medicine table using Morters and diferent Flowers.[IT CAN BE USE IT BUT IT CURRENTLY CAN CRAFT 3 MEDICINES]
-Tranquilizers: will lock in place your Mental HP for a short period of time.
-Vita iaccam: will return Thalasophobia to it's dormant state for 10 seconds.
-Lux noctis: will return Nictophobia to it's dormant state for 10 seconds.
-Padded parachute: will return Acrophobia to it's dormant state for 10 seconds.
-Pura glacies: will return Desolatiphobia to it's dormant state for 10 seconds.
-Ad rem: will return Cerritulusphobia to it's dormant state for 10 seconds.
-Lorem hallucinogenic: Take this medicines only when your Mental Hp is 0% to make you regain some sense but at a cost...
Don't abuse medicines!
If you take more that 2 medicines in 15 seconds the effect of the medicine will drop off.
HOW DOES YOU MENTAL HP ACTUALLY WORK?
When not having a phobia active or you Mental HP is above 80% you wont experience anything.
When having a Phobia active your Mental HP will start slowlly droping.
When your Mental HP is Below 80% your phobia will start to make effect.
When your Mental HP is Below 50% your Mental HP will start to drop faster if you dont go to a safe place or take medication.
[STILL WIP=~10%]When your Mental HP is Below 20% your medicines will take half the effect and you'll enter in a panic attack making you take damage and exhausting you a lot.
[STILL WIP=~0%]When your Mental HP is at 0% your allucinations will start hurting you and your tranquilizers and phobia medication won't work.
[STILL WIP=~0%]EPICINUM: When dying at 0% mental HP your Mental HP bar will have a -5% maximum. This will happend until you reach 70% Making your Phobias take effect immediately.
IF YOU HAVE ANY IDEAS OR CRITIQUES TO IMPROVE COMMENT IT
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.