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Occultism

A magic mod inspired by the world of Jonathan Stroud's Bartimaeus. With the help of occult rituals players can summon entities from the "Other Side" to perform magic.

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23033505 Downloads
Created by kli_kli

Description

 

Magicians are widely known as powerful wielders of magic.
In truth, however, they rely on summoned spirit slaves, known as demons, who perform magic on their behalf.

This mod is inspired by the world of Jonathan Stroud's Bartimaeus. If you haven't read the books, do that now!
With the help of occult rituals you will summon spirits, also known as demons, from "The Other Place" to aid you in your adventures.    

 

Contents 

A ritual magic system centered around summonable spirits allows you to automate various tasks, store vast amounts of items, let demons mine in void dimensions, create powerful enchanted tools and jewelry, get support from familiars, and much much more.

Begin your journey by crafting the Dictionary of Spirits, and following that in-game guide, discover the secrets of the spirit world,
find otherworld groves hidden in plain sight by gaining the "Third Eye", and finally summon your first spirit.  

 

See Screenshots for some impressions.

Looking for an overview of how things work? Take a look at the Feature Diagram.

 

First Steps

 1. Break grass until you drop Demon's Dream Seeds, much like you would obtain vanilla wheat seeds.
2. Craft the seeds with a book to obtain the Dictionary of Spirits
3. Follow the instructions in the dictionary. 

 

Or simply jump right in with Vallen's Bit-By-Bit on Occultism:

 

 

 

 Or follow the German Tutorial by VegaCraft:

 

If you speak Portuguese, Dan got you covered:


 

 

Feedback, Bug reports or Questions?

Join our Discord!  

Alternative link: https://discord.gg/trE4SHRXvb

 

 

Use in Modpacks

Use in modpacks is allowed without restrictions, as long as you link back to this page.
If you create the modpack on curseforge a link will be automatically created in the files sections, you do not need to add a manual link.  

 

Configuration, Recipes, Balancing

If you need help configuring the mod for your modpack, or need a specific feature for compatibility please join Discord and get in touch!    

 

License

The source code for this mod is released under the MIT license, but some assets are available under different licenses.
View https://github.com/klikli-dev/occultism/blob/master/LICENSE for the full text.
Contributions and derivative works are welcome!

 

All the good-looking textures have been graciously provided by Ridanisaurus (all programmer's art is on me!),
check out their texture pack for the Enigmatica mod pack.

 

Special Thanks

To the (neo)forge team, without whom mods would be in the Stone Age.
To Ridanisaurus for creating the best textures this mod will ever see.

To vemerion for their new familiar content.
To feellian who made awesome new spirit models.

To naj77 for providing proper skeleton skull models that can be rendered by Patchouli.

To Oblivionaire897, AlgorithmLXKrypt0pkappa-maintainerIgroGames2227, Dimagreg and NiceClown for their translations.
To Lorc, Delapouite and Skoll at game-icons.net for various icons and parts of icons.
To Bonemouse for the Isabella Texture Pack that provides the basis of some block textures


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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