Badges update automatically and link to the mod page on MineUniverse.
This is a reupload of the original mod. This is not aimed to be maintained, and you might still encounter some bugs associated with the older versions. If this gets enough traction, I will consider fixing up the 1.7.10. Refer to the "Maintenance and Future" section below if you are a developer willing to update the mod to later versions.

Please be so kind as to comment your thoughts about the project if you have taken the time to check this thread (if you like it, click on the thread post).

This mod is a "dimension mod".
It adds the ability to teleport to another dimension called "Eternal Frost". Craft the "flint and diamond" to teleport there and create a normal nether portal filled with ice obsidian instead of obsidian. Then, use the flint and diamond to make the portal appear like you would a normal nether portal. In the Eternal Frost dimension, you'll end up underground or overworld in a beautiful world made of various blocks going from deeply frozen stone to bitterly freezing water that'll hurt you on touch. Everything the overworld or the nether has to offer gets its counterpart in this dimension.
To survive in this hostile environment, you must start from zero and climb up the technology tree to face the two bosses of the dimension.
Read this before playing the mod:
How to enter the dimension

Hypothermia
The mod offer a new new mechanic: Hypothermia. How does it work? It follows the same principle as hunger. As you explore the dimension, you'll get colder and colder until your start taking damage. To replenish it, you need to stand close to a heat source (like fire, torch, heatstone....).
What block, what tool?
If you mine blocks without the proper tool, it won't successfully drop. In order: Snowbark Tools > Frozen Cobblestone Tools > Arctite Tools > Crystal Tools > Coldsteel Tools. Here is the list of tools and mineable blocks:
Every Pickaxe (can mine)
Frozen cobble
Frozen stone
Deepfrozen ice
Ice oven/Deepfreezer
At least Frozen cobble tools (can mine)
Arctite ore
Frozen brick things
Frozen button
Spawners and all spawners yet to come in the Eternal frost
At least Arctite tools (can mine)
Bluestone ore
Crystal ore
Block of Crystal
Bluestone lamp
At least Crystal tools
Can mine everything
Biomes
In order to find the biomes on the screenshots, you just have to climb up to layer 180+. There is a surface above the nether-like world.
Dungeons
In order to be able to challenge a dungeon, you'll have to find a "dungeon block" and mine it with anything.
Other mechanics
You can find different mobs depending on your height: the more you dig down, the more you'll encounter aggressive mobs. Passive mobs will be found on the surface.
What the mod is adding:

/!\ There are no videos on the latest version of the mod for now. Feel free to suggest some of them /!\
Keep in mind that a lot of those screenshots are outdated and may not reflect the mod properly.
World:





Blocks:







Items



Mobs















Farming


Structures






Installation Instructions
Version History
v2.0b6
v2.0b5
v 2.0b4
v 2.0b3
v 2.0b2
Compatibility with Twilight Forest.
v 2.0b1
v 1.9b1 :
v 1.8b2 :
v 1.8b1 :
v 1.7b2 :
v 1.7b1 :
v 1.6b2 :
v1.6b1:
v 1.5b3 :
v1.5b2:
v1.5b1:
v1.4b3:
- Some bug corrected, don't want to make the list XD - Updated to 1.4.4
v1.4b2:
Lot of bug corrected :
- The hypotermia bar who didn't work
- The portal who teleport you weirdly
- The texture bug- Some generation like the biome hill replaced by the biome freezer- And lot more but didn't remember these
v1.4b1:
Bunch of bugs corrected, remake of the gameplay :
- Cold Knight and Queen Spider now spawn some mob when you fight them.
- Chest on dungeon are remake, making them less buzay
- Eggs have now different colours
- Mammoth has now some epic drop
- More tree now spawn
- Finally server work
v1.3b3: ALL BUGS corrected, the most hard work for correct them has been put in this version
v1.3b2: Few bugs corrected.
v1.3: - New monsters : Yeti, Woolly mammoth, goat and horned goat, new boss for the new dungeon ( A giant Queen Spider )- New generation : A New epic dungeon ( Ice castle, a spider dungeon with a good difficulty cause of the cobweb =), ("mammoth cavern with a mammoth spawner ^^" = not yet implanted ), some cool generation for make the world more pretty.- New items : The new monsters drops =) Also 2 new records.- New bar : Hypothermia bar, you simply have cold when you are too far of a blue fire. Also a blizzard weather, but removed due to lag ( This will be problably corrected in the week )- LOT of bug fixed : Like efficiency on frozen dirt, crystal ore unminable, boar bug on die, ... Lots of sounds added : Boss music,some not implanted ( Ambiance sounds ), records now work.- Lag removed, you gain like 40 fps. They were due to the dungeon generation so I changed it and replace it by a simple dungeon block who make a random dungeon ( Between the first and the new ) and finded like a emerald ore ( But at layer 0-128 )- Now use only forge, and with SMP update ! That's pretty all. I've problably forget a lot.
v1.2: So lot of features :
- Many bugs corrected ( Door can now be placed, monster now drop items, snow owl now make sound ... ) with a new block : Ice Obsidian, who is used for th NEW portal ( Same as the ancient but now use Ice Obsidian )
- Lot Of new cools Items : 2 Set of God armor ( Do special effect on wearing, see Items on screenshots ), Teleport Ring, Snow Blower, Ice rod, Ice ball Staff, lot of recipes have been fixed and they are more ...
- Some Generation fixed, now lot of thins has sound ! I've completed the music for the boss on the 1st dungeon, and make him has sound, sound is less buggy, I've begin to add ambiance on the Eternal Frost who problably play sometime, some retexture ( Like the crystal or the Ice shard ) and Even more ( I've forgotten problably a lot of things )
v1.1: - Cold TNT, cold gunpowder, blue clay, snowbark and arctite door, snowbark bowl, snowbark ladder, correct LOT OF BUGS ( Example less ram cause my optimisation of my codes, particle on breaking block is now normal, when you throw the thor hammer you see an hammer ... )- Generation fixed : Dungeon is less laggy, better generation ( it's now the generation like the 0.6 ), icicle is more icicle like, boss now make the dungeon unbreakable when you enter on his room ...- Texture fixed, achievements worked and are available, recipes are available too.- Owl meat changed to ham, frozen furnace is available, cold dispenser work, config file added cause my mod use lot of ID ( New is to create metadata object for gain lot of IDs ), frozen coal ore and frozen coal added, frozen record now work perfect =), added lot of smelting and chilling, snowbark sign added and work, and problably even more but I don't know what now >.< .But I still have one bug : Audio mod [profanity=""]ing work when he want >.< He don't let me to use him for custom sound for monster.
v 1.0.1: Fixed some mistake, recipe miss added, image miss added, Also snowbark chest added.
v 1.0: Fixed lot of bugs, 5 blocks ( Frozen Piston, frost wheat block, cobble stair and slab, snowbark slab ), reduce lag in dimension ( Reduce a lot of lag ), remake of generation ( Better look ), Achivement added ( cannot be obtained for now >.< ), crystal arrow added, bluefire now do damage on contact ^^, new record ( It don't do anything for now, but if you find one keep it =), water has her color changed, now block must be mined by specific tool.SMP updtated too. ( Not downloadable, don't work, view 1.0.1 )
v06: 1 new monster ( Scarab ), fixed some bugs, 1 block ( Frozen dirt now tillable ), 1 armor ( Secret =) ), 4 item ( icy strawberry seed, frozen seed, frost wheat, frost wheat bread ), add fog ambiance blue-ish in the dimension, some remake of generation, 2 new farming ( icy strawberry farming with 5 stage, frost wheat farming with 8 stage ).And biggest one : SMP UPDATE !!!
v05: Add smelting to the deepfreezer ( New name of the ice oven ), 2 new monsters ( frosbite spider and cold creeper ), fixed some bugs, 6 block ( Icy strawberry leaves, mossy frozen stone / light, frosty reed, bluestone torch and snowbark sapling ), 3 armors ( Pelt, crystal and arctite ), 6 item ( icy strawberry, glace rod, glace powder, snowbark bow, blue spider eye and frozen pear ), 2 new gen ( frosty reed and icy strawberry leaves ), now use Forge, removed frozen wood stuff, also lot of remake/rename.
v04: Add lot of smelting in the Ice Oven, Snowbark wood things ( Block, Bookshelf fence and stairs ), fix some bug, 1 new monster ( Fury Boar ), 2 new ore ( Arctite who will be smelt, Bluestone same as redstone ), 2 new tools ( Arctite and snowbark ), 3 block ( Frozen Dirt, Clear ice and Bluestone Lamp ( Same as the redstone one ) ), Frozen button, Frozen lever ( Sorry for texture ) , Frozen Glowstone Torch ( Sorry for texture ) and I think that's all =) AND 1.2.5 update !!
v03: Add Bridge gen ( Lot of working ... ), Frozen Brick things ( Block, fence and stairs ), Frozen Wooden plank things ( Crafting table, fence and stairs ), fix some bug and 2 new monsters ( Freezer Cube and Blaze ).
v02: Add Tree gen, Frozen Wooden plank, Crystal Block, Ice Oven, Crystal Bucket and fix some bug.
v01: First Release, compatibility with MC 1.2.4.


Modpack permissions
The code of “Eternal Frost for Minecraft” in source or binary form is the intellectual property of Poiuytrezay. See below for copyright, terms and conditions.
In order to use Eternal Frost in your mod pack:
1. You cannot make any money off of the mod pack.
2. You cannot claim that you made any part of the mod, and you must give proper credit to the author of the mod (Poiuytrezay).
3. The author "Poiuytrezay" reserves the right to ask for the immediate removal of the mod from any mod pack using it
Should these conditions be met, you have the right to use Eternal Frost in any of your modpacks.
Credits
Poiuytrezay: Most of everything
MinecraftPlaye: Modding.
Dylan4ever: Ideas for the mod.
Pastorale: Modeler/Generation.
With the help of Team Melanistic (2015).

Maintenance and Future (see here if you wish to get permission to port Eternal Frost to newer versions)
The Eternal Frost Mod was a classic Minecraft dimension mod released around 10 years ago. It later received an updated and rewritten version called Eternal Frost 2, which was most prolific on Minecraft version 1.7.10. Since then, it has mostly been forgotten, but not by the large player base it had accumulated back in the day. Axanthic Game Studios, the modding team behind Lands of Icaria, is a direct continuation of Team Melanistic and retains all the rights to the classic mods from back in the day (BicBiomeCraft, Landscapecraft, CandyWinterGenesis, Eternal Frost, Eternal Frost 2, Minecraft Evolution, and more).
Now and then, modders and legacy modding teams ask permission to update Eternal Frost to recent Minecraft versions. With a few exceptions years ago (that didn't go anywhere), such requests have always been denied, and thus, only one person (apart from the team) currently has permission to update/port Eternal Frost.
While the possibility of getting permission will always be there, there are several reasons why we're not handing out permission lightly. Old Eternal Frost 2 is not up to current Minecraft modding standards. As such, many aspects of the mod would need to be overhauled, including but not limited to: gameplay, assets, scope of the mod, mobs and their AI, selection of features, etc.
While a classic in its old form, Eternal Frost is not one of those mods that should ever be brought to 1.12.2 and newer versions as a "one and done" kind of deal. It deserves better. If Eternal Frost were ever to be updated, it would need to be done properly. If you want to port Eternal Frost to newer versions:
Today, our vision for any potential future of Eternal Frost would be as follows:
If a 1.12.2 version were to be made, it'd be Eternal Frost 2.5. It would mostly provide version parity with 1.7.10, while getting a partial asset overhaul and bringing some other features up to our 1.12.2 modding standards (as seen on Lands of Icaria).
If a 1.20+ version were to be made, it'd be Eternal Frost 4. It would extent far beyond version parity with 1.7.10, getting almost a complete asset overhaul, getting rid of some of the features that don't fit into modern MC modding doctrine anymore, and introducing a whole host of new features such as potentially new and improved mobs that fit the environment, a new biome or two, new structures / improved dungeons, a much improved NPC presence, different workstations, and more.
Why Eternal Frost 4 you may ask? As Team Entership, the direct successor to Team Melanistic (and predecessor of Axanthic Game Studios), we already previously attempted to create a new version of Eternal Frost called Eternal Frost 3, which would've revolutionised the concept. However, the scope for that was way too big and too far removed from the essence of Eternal Frost 2, so development ceased, and Eternal Frost 3 was abandoned. Many lessons were learned from that, which helped keep the development of Lands of Icaria steady (and it still is, with our 1.20 port being well underway).
If you're a modder or modding team seeking permission, please contact PsychedeliCon through the Lands of Icaria Discord, or myself directly.
