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Beta Modpages Unclaimed

Improved EXP

This mod will add 82 enchantments and new experience system and many more!

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1227 Downloads
Created by ovonsame

Description

This mod was made to improve the experience system. Also, this project has been developed for a 2 month and will continue to be updated, improved and new versions and enchantments will appear!
If we collect enough money, then most likely the new mod will come out faster. Support me on my boosty - https://boosty.to/ovonsame.creator

The mod will add 82 enchantments and they are divided into 2 groups: positive and curses.

Positive enchantments:
-Effect of potions:
Absorption - for arrmor.
Dolphins grace - for arromor
Fire resistance - for arrmor.
Haste - for pick.
Jump boost - for boots.
Levitation - for boots.
Night vision - for helmet.
Resistance - for arrmor.
Slow falling - for boots.
Speed - for boots.
Strength - for weapon.
Water breathing - for helmet.
Hungry - for arrmor
Saturation - for arrmor
In this type of enchantment will give the effect that is written in the name of the enchantment. Also, each enchantment of this type has only five levels, and the higher the level, the greater the level of effect.
-Enchantments:
Auto explosion - for TNT, if player place TNT with this enchantment it will explode.
Medication - for any items, when item with this enchantment is in the spare hand, it will add extra hearts, the higher the level the more hearts the player has, there are three levels in total.
Autosmelt - for pick, if block broken the player will receive the result of his smelting.
AutoRepair - for tools and armor, over time they will be repaired.
Bakingpowder -for a hoe, if used plows the territory three by three.
Boer - for pick, breaks a stone into an area three by three and the higher the level of enchantment, the greater the radius of digging, there are six levels in total.
Bury - for a shovel, if a player attacks an entity it goes underground for 1 block.
Collector - for weapon, if a player kills a certain entity with a five percent chance, he will receive his egg. The first level is a skeleton, the second level is a spider, the third level is a sheep, the fourth level is a piglin and the fifth level is a blaze.
Detection - for weapons and bows, if the player hits the essence, it will glow, the higher the level, the greater the glow level.
Digger - for a shovel, breaks blocks of earth three by three.
Drill - for pick, breaks blocks that a survival player can break with one hit if the first level enchantment, but if the second level enchantment breaks all blocks.
Evasion - for the chest, before the player takes damage with some chance he will bounce back.
Explosive - for the chest, if the player has one half of the heart, it will explode and the higher the level, the greater the power of the explosion, there are three levels in total.
Fertilizing - for boots, pressing the z key in a 3v3 blost will use the bonemeal effect.
Flammable - for the helmet, if the terrain above the player allows you to see the sun, he will take damage.
Flight - for boots, the player will be able to fly as in creative.
Gravity - for weapon, if right-clicks on a block all entities in a cube of 5 blocks will be teleported there, the higher the enchantment level, the larger the cube, there are five levels in total.
Habitual place - for armor, in certain dimensions and locations, the player will receive buffs. The first level in surface is speed, the second level underwater is dolphins grace, the third level in air is slow fall, the fourth level in Nether is fire resistance and the fifth level in End is jump boost.
In all seriousnes - for boots, if the player is low on health, they will get a speed buff, the higher the level, the greater the effect level.
Indestructible - for tools and armor, when they have this enchantment on them, they become unbreakable.
Jumper - for boots, when the player is in the air and presses the spacebar he jumps.
Lavawalker - for boots, if the player is near lava, it will turn into obsidian.
Machine gun - for bow, if the player uses a bow, an arrow will be fired with little force and will not be wasted.
Magnet - for pick, if the player broke the block, then his drop will be attracted to him.
Natural fertilizer - for hoe, if the player uses a hoe, there is a ten percent chance to drop bonemeal, the higher the level, the more bone meal will fall out.
Ore detector - for pick, if the player presses the RMB on the block, then in the chat the player will be shown the coordinates of the ore that you found, using the RMB and the shift button, you can configure which ore the item will look for.
Oxidation - for weapon, if a player damages a mob or a player, then more damage will be done to the armor, the higher the enchantment level, the more damage to the armor.
Pain relief - for chest, if the player presses the shift button, then the player's experience will decrease by five units every tick and the regeneration effect will be applied to the player.
Passage - for boots, the player will immediately fly where he is looking.
Pinger - for tools and arrmor, if the durability is equal to or below fifty, then the sound of the rolling pin of the sensor will be played.
Planeswalker - for arrmor, if the enchantment level on the armor is one, the player is in the Surface and presses the Z key, then the player is teleported to the Nether, and if the enchantment level on the armor is two, the player is in the Nether and presses the X key, then the player is teleported to the End dimension. Also, if the player is in the Surface dimension, the enchantment level on the armor is two and the player presses the C key, then the player will be teleported to the End dimension. To return to the Surface, the player must press the right shift.
Preview - fow helmet, the player's camera will rotate to the right and the higher the level, the greater the speed.
Quick kill - for weapon, if a player deals damage to a mob, then with a 2% chance, the entity will immediately die.
Random teleport - for compass, teleports the player to a random location in a small square.
Rebound - for legs, if the player presses the R key it will bounce back.
Recovery - for weapon, if a player inflicts damage on an entity, he will receive regeneration and the higher the level, the greater the level of the effect.
Return from void - for boots, if the player falls into the void, then he will be teleported to the surface, namely into the air and levitation will be imposed on him.
Rock crusher - foe pick, breaks scraping blocks or veins of ores.
Spurt - for legs, if the player presses the R key it will bounces forward where the player is looking.
Start from scratch - for paper, if the player presses RMB, his inventory will be cleared.
Toxic - for weapon, if a player attacks an entity, then a poison effect will be applied to it, the higher the level of the enchantment, the higher the level of poison on the entity, all levels are five.
True shot - for bow, shoots an arrow with great power, the higher the level, the greater the power of the arrow, there are three levels in total.
Werewolf - for arrmor, when the moon phase is one or the full moon then the player gains speed, jump boost, but the player's exhaustion increases.
Woodcutter - for axe, breaks wood three by three.
Invulnerability - for arrmor,the player will not take damage and the mobs will not react to it.
Easy movement - for boots, if the enchantment level is one and the player walks on earth, if the enchantment level is two and the player walks on sand, if the enchantment level is three and the player walks on snow, if the enchantment level is four and the player walks on rock, or if the enchantment level is five and the player walks on the non-zero he will get the speed effect.
Healing waters - for arrmor, when the player is in the water, the regeneration effect will be applied to him, the higher the level, the higher the effect level, all levels are five.
Treatment - for arrmor, removes all negative effects from the player.
Telekinesis - for helmet, if the player looks at the entity, it will be attracted to the player.
Far swing - for sword, deals damage to all entities around, when used, recharges the item, the higher the enchantment level, the greater the damage.
Professional rider - for legs, if equipped, the player can ride any mob.
Damage suppression - for armor, will impose a resistance effect if the player receives damage of a certain type, the higher the level, the more types of damage the player can receive this effect, a total of 42 levels.
Golden fever - for shovela, When a player mines sand with this enchantment, there is a chance he will receive a gold nugget.
You can change the button that triggers the enchantment action!
Сurses:
Blindness - for helmet, will give the effect of blindness to the player, the higher the level of enchantment, the greater the level of the effect, there are five levels in total.
Cold-blooded - for arrmor, when the player is in the Nether dimension or the temperature of the biome they are in is above zero the player will take damage.
Fear of dark - for arrmor, if the lighting level is equal to or less than nine the player will take damage.
Fear of depth - for arrmor, when the player is nine blocks or more submerged in water, they will start taking damage.
Fear of height - for arrmor, if the player's Y coordinate is greater than or equal to stam, he will take damage.
Suspicious look - for helmet, makes all mobs look at the player within a radius of ten blocks.
Unstable - for tools, if a player uses an item with this enchantment, he will receive a lot of damage, the higher the enchantment level, the more damage the item will receive.
Warm-blooded - for arrmor, when the temperature of the biome in which the player is located is less than zero, he will begin to receive damage.
Weakness - for weapon, if the main hand has this enchantment, the player will receive a weakness effect, the higher the enchantment level, the greater the effect level, there are five levels in total.
Weight - for tools and arrmor, if the item in the main hand or arrmor has this enchantment, then the player will receive a slowdown effect, the higher the level, the higher the level of the effect, there are five levels in total.
Night - for helmet, if the territory does not allow to see the sky the player will take damage.
Harm - for arrmor, removes all buffs from the player.
Constant surveillance - for helmet, if equipped, the player will constantly look at the nearest entity
The hatred of others - for helmet, if equipped, then all aggressive entities within a radius of 10 blocks, even those that cannot see you, will attack you.
Heavy weight - for boots, when worn and the player falls, he will be strongly attracted to the ground, the higher the level, the heavier the player, 3 levels in total.
Poisonous waters - for armor, if the player is in the water, the effect of poison will be applied to him.
You can change the button that triggers the enchantment action!

 

Сurses:
Blindness - for helmet, will give the effect of blindness to the player, the higher the level of enchantment, the greater the level of the effect, there are five levels in total.
Cold-blooded - for arrmor, when the player is in the Nether dimension or the temperature of the biome they are in is above zero the player will take damage.
Fear of dark - for arrmor, if the lighting level is equal to or less than nine the player will take damage.
Fear of depth - for arrmor, when the player is nine blocks or more submerged in water, they will start taking damage.
Fear of height - for arrmor, if the player's Y coordinate is greater than or equal to stam, he will take damage.
Suspicious look - for helmet, makes all mobs look at the player within a radius of ten blocks.
Unstable - for tools, if a player uses an item with this enchantment, he will receive a lot of damage, the higher the enchantment level, the more damage the item will receive.
Warm-blooded - for arrmor, when the temperature of the biome in which the player is located is less than zero, he will begin to receive damage.
Weakness - for weapon, if the main hand has this enchantment, the player will receive a weakness effect, the higher the enchantment level, the greater the effect level, there are five levels in total.
Weight - for tools and arrmor, if the item in the main hand or arrmor has this enchantment, then the player will receive a slowdown effect, the higher the level, the higher the level of the effect, there are five levels in total.
Night - for helmet, if the territory does not allow to see the sky the player will take damage.
Harm - for arrmor, removes all buffs from the player.

 

Experience cubes that can store up to a hundred levels of experience and can be get by using the /exp_level of experience you want.
These cubes give experience points to pump from zero experience to the specified level!
All types of cubes are listed below:

-cube with 1 level of experience

-cube with 5 levels of experience

-cube with 10 levels of experience

-cube with 15 levels of experience

-cube with 20 levels of experience

-cube with 25 levels of experience

-cube with 50 levels of experience

-cube with 100 levels of experience

 

A new type of cubes has also appeared.
Cubes in this type do not give one, but immediately add the indicated level.
Also these cubes differ in texture in that there is a plus sign on their texture.
All types of cubes are listed below too:

-cube with +1 level of experience

-cube with +5 levels of experience

-cube with +10 levels of experience

-cube with +15 levels of experience

-cube with +20 levels of experience

-cube with +25 levels of experience

-cube with +50 levels of experience

-cube with +100 levels of experience

 

Regular cubes with experience can be used in crafting in which you will receive a new item in the amount of four pieces. This is a nugget of experience. Which if you connect you get a new type of cubes.

Ordinary cubes with a hundred levels can be combined into a new block of experience. It gives a 1.2 bonus to enchantments, which is better than bookshelves. If the player presses or walks on the block, it will glow. If you use this block in stone cutting, you will get a carved experience block that is simply more beautiful than usual.

Now if a player enters the world, he will get a new cube. This is a cube with a random level, it cannot be obtained in survival. When used, a random number of experience points will be issued from 1 to 500 inclusive.

 

Now you can craft a tool of omniscience from ordinary cubes of one hundred levels and experience fragments. It works like all tools!
Below are the features of the tool:

Loot level: 4

Efficiency: 10

Enchantability: 20

Attack speed: 1.2

Melee damage to mobs/animals: 5

Durability: 500

This item can be repaired with experience nuggets.


A new experienced potion has appeared. He only has three levels. It gives each tick a few experience points.

Also if you break a spawner with a silk touch enchant, then a spawner will fall out, but if you break it without this enchantment, then with some chance parts of the spawner will fall out and if you combine them all on a workbench, you will get a spawner, but when you place it with a 50% chance, a one-time one will appear spawner that will break in a couple of minutes.

Also, if the player has a standard cube with experience, then he will run
new achievement: Experience!

You can buy new enchantments
and cubes with more levels from the librarian villagers for a large number of emeralds and some nugget.

Now you can craft items such as:
-totem of immortality [workbench]
-vial with experience [potion maker]

Supported languages: English, Russian.

 

Errors:

  • In creative game mode you can add enchantments to any item [in the smithing table] and not to a specific one, but this cannot be done in survival game mode!

 

License: all rights reserved

 

 

 


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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