GGDamageChanger allows you to change the amount of damage inflicted to the player when they get hurt. You can set Cacti to have deadly spikes, inflicting 5 hearts per contact, killing the player in two hits. Or, make falling more life like! Cause a 7 meter fall to seriously injure them, and a 3 story plummet, death... You can enable and disable all aspects of the plugin, as well as setting custom values for the damage amount.
None needed so far