Description
An open source mod for Minecraft Forge to auto-heal world after an explosion
HEALING IN ACTION

Inspired by a forgotten Bukkit plugin, These links might exist?
https://dev.bukkit.org/server-mods/creeperheal-nitnelave/
https://dev.bukkit.org/projects/creeperheal-nitnelave
Example config file from 1.16+
https://github.com/Lothrazar/ForgeCreeperHeal/blob/trunk/1.16/creeperheal.toml
Original project (which has downloads 1.7.10 all the way to 1.10.2) is here . Original version is a complete rewrite of the engine from scratch by the original author EyZox, check it out for sure It has lots of new features and optimizations!
This is a port of the old simple 1.x version that I'm just keeping alive. At the time I have updated this port to 1.11.2, the original was updated Aug 28, 2016.
Once upon a time, there was a bukkit plugin by nitnelave .
Then EyZox made a forge mod that did the same thing.
I love this mod and I want it to continue existing, and I still use it in my worlds, thats why I am porting it to newer versions.
Click to follow
History and other stuff in spoiler:
In Jan 14 2016 I started updating it; I sumbitted a pull request on github to update to 1.8.9 from 1.8.0. It was accepted, but it looks like that was never released on github.
In the new 1.9 versions and forward, i completely overhauled the config system. Instead of using a config reload command, it now uses the ingame config GUI system (doesnt make sense for servers I guess, but good for single player.) For this reason, i changed the mod version to 1.3.0 ( the last released version is 1.1.1, although in the source code there is an unreleased 1.2.0 and a 2.0.0)
It looks like EyZox was rebuilding everything from scratch in a way that is probably better but that isnt released. This uses a lot of the old code from the old version (as you can see here, my version is the green line )
I did keep the original open source license that EyZox set in the mod, you can see that here . It seems like the original license gives me permission to change the license under the 'derived code' section, but I saw no reason to change it. Since there is no "monetizing link" then I am not breaking those terms.
Please report any issues in the github page and I will addresss them when I can
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What means Verified?
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Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
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Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
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Security: The mod should not contain any malicious code or attempts to steal personal information.
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Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
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Originality: The mod should be original and not a copy of someone else's work.
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Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
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Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
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License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
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Documentation: The mod should come with clear and detailed documentation on how to install and use it.
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How to Install
Download Forge & Java
Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.
Prepare
Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.
Add Mods
Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder
Enjoy
You are now Ready. Re-start your Game and start Playing.