ExtremeEvasion adds a timing-based evasive combat system to Minecraft. Roll away at the right moment, bait an enemy attack, and turn that perfect dodge into a short burst of counterattack power.
roll player tag and supported roll/action mods.Start a roll just before a monster attack connects. ExtremeEvasion opens a short detection window when the roll begins. If a valid mob melee attack happens during that window, the attack is canceled and Extreme Evasion triggers.
After a successful evasion, you gain Extreme Counter for a short time. By default, the next attack is empowered with a guaranteed critical hit and armor piercing. The attack cooldown is also completed instantly so the counter can be used immediately.
In singleplayer, successful evasion can also trigger Bullet Time. During Bullet Time, the world runs slower, a blue-gray focus filter appears, and the player can be made temporarily immune to attacks.
ExtremeEvasion detects rolling through the shared roll player tag and optional integrations.
Currently supported integrations:
You need at least one supported roll source for the main mechanic to work.
The config file is generated after the game starts:
config/extremeevasion-common.toml
Important options include:
minimumExtremeEvasionWindowTicks = 15
maximumExtremeEvasionWindowTicks = 20
extremeCounterAttackWindowTicks = 30
extremeCounterAttackCharges = 1
enableExtremeCounterAttackCritical = true
enableExtremeCounterAttackArmorPiercing = true
enableExtremeCounterGoldShader = true
enableBulletTime = true
enableBulletTimeInvulnerability = true
bulletTimeSpeed = 0.3
bulletTimeDurationMillis = 3000
bulletTimeVisualFadeMillis = 250
enableBulletTimeScreenShader = true
enableBulletTimeTriggerSound = true
Bullet Time only triggers in singleplayer worlds that are not opened to LAN. This is intentional, because the effect changes world time flow.
This mod is built around aggressive timing. Roll too early and the window expires. Roll too late and the hit may land before the evasion window opens. The intended rhythm is to leave the enemy's melee range during its attack commitment, trigger Extreme Evasion, then immediately punish with Extreme Counter.