
Combine enchantments on an anvil to increase their level (infinitely).
Costs and limitations are configurable.
2.0
1.6
1.5
1.4
1.3
1.2
1.1
max_repair_cost
- The maximum level cost that is allowed to be spent combining enchants, before it says "Too Expensive!"
- Default: 50
repair_cost_cap
- The maximum level cost that players actually pay when combining enchants. For example, if this is 30, allowed combinations never cost more than 30 levels even when the calculated cost is higher.
- Default: 50
multiplier
- The multiplier for cost increase per level of enhanced enchant.
- Making Unbreaking IV would cost <vanilla cost> + <multiplier> * 1
- Making Unbreaking V would cost <vanilla cost> + <multiplier> * 2
- and so on..
- Default: 10
too_expensive_message
- Should the plugin notify players when the client shows "Too Expensive!" when the maximum allowed cost is not exceeded.
- Default: true
enchantments (Contains all enchantments)
- multiplier (see above)
- limit (the maximum level for this enchant)
- disabled (if true, this enchant can't be obtained from an anvil)
log_errors
- Whether detailed error logs are written to the plugin's log folder
- Default: true
/enhancedenchants maxrepaircost <number>
/enhancedenchants repaircostcap <number>
/enhancedenchants bookonbook <true/false>
/enhancedenchants bookonitem <true/false>
/enhancedenchants itemonitem <true/false>
/enhancedenchants reload
enhancedenchants.use
- Able to combine enchants above the vanilla limit;
- Given to all by default;
enhancedenchants.admin
- Able to modify the cost settings using above mentioned commands;
- Given to operators by default;
Please let me know if you find any issues with the plugin.
Suggestions are welcome, too.