Adds 135+ new Enchants and Curses to help spice up your gameplay!
Most if not all the Enchants are obtainable in survival either through Fishing, Villagers or the Enchanting Table (I haven't thoroughly tested this)
Known Imcompatibilities:
ImmediatelyFast (disable fast_text_lookup in config)
Known Compatibilities:
Enchantment Descriptions
Current List of Enchants:
Increases attack speed by 2% per level, starting at 8%, for each consecutive shot. Resets one second after the attack.
Attacks on mobs that are not actively targeting you deal 20% increased damage per level, starting at 20%.
Your pets deal 20% increased damage per level, starting at 20%.
Firing a shot also fires a second shot at a nearby enemy. The second shot deals 7% damage per level, starting at 10%.
Arrows pass through allies and the shooter, instead granting Strength for 2 seconds based on level.
Every 0.5 seconds damages all nearby enemies, duration increases with level.
Has a 10% chance per level, starting at 10%, to fire five arrows in all directions on impact.
Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies by 20% per level, starting at 20%, for one second.
Deal increased damage against already wounded enemies based on missing health, maximum damage increases by 25% per level, starting at 50%.
Deal 10% increased damage per level while at full Health, starting at 20%.
10% chance per level to deflect arrows back at the attacker, starting at 25%.
Your attacks can be followed up by another attack in quick succession, cooldown decreases by 1 second per level, starting at 5 seconds.
Mobs explode after they are defeated, dealing 20% of their health per level, starting at 20%.
While you are at less than half health, your melee and ranged attack speeds are increased by 10% per level, starting at 10%.
Every 5th shot, reduced by 1 per level shoots an exploding arrow that explodes after 1 second.
Upon hitting a mob, a blast occurs that pulls nearby enemies towards it, radius scales with level.
A blast occurs every three seconds that pulls nearby enemies towards you, radius scales with level.
When you defeat a mob, you are given a shield that lasts for 1 second per level, starting at 2 seconds, which reduces damage taken by 50%.
Whenever you take damage, you heal your allies for 25% of that damage per level, starting at 25%.
Increases damage dealt to Illagers by 2.5 per level.
Defeating a mob heals you for 2% of the mob's max health per level, starting at 5%.
Arrows shot will inflict Levitation equivalent to the enchant level for 1 second.
Allows the weapon to be overcharged up to 3 times based on level, increasing damage and velocity.
Attacking drains half a heart to grant one stack of Pain Cycle. At 5 stacks, deal +100% damage per level, starting at 300%, and cleanse your stacks.
Upon hitting a mob, summon a poison cloud that inflicts Poison equivalent to the enchant level in an area for three seconds.
20% chance to create a circular area that heals all allies within for health equivalent to the enchant level.
After defeating a mob, there is a 10% chance to increase your attack speed by +50% for 5 seconds per level, starting at 5 seconds.
Increases the attack speed of your bow by 5% per level, starting at 10%.
Your health is decreased by 40%, but your melee damage is increased by 20% per level, starting at 50%, stackable.
Grants Regeneration equal to the enchant's Level after not taking damage for a period of time.
20% chance per level for arrows to ricochet off mobs.
30% increased movement speed per level for one second after taking damage.
Gain 100% increased movement speed for duration equivalent to level after defeating a mob.
When killing a Mob, excess damage is dealt evenly to nearby mobs.
Fires a snowball at a nearby enemy every few seconds, cooldown decreases per level, damage increases per level.
5% chance per level to temporarily stun enemies, players are stunned for half the duration.
Crit Arrows deal 10% increased damage and knockback per level, starting at 20%.
Steals 17% movement speed per level and gives it to you for four seconds.
When surrounded by 4 or more enemies, take 50% less damage.
Has a 30% chance to summon a lightning strike that damages nearby enemies.
Your attacks decrease the attack damage of the victim by 10% per level, starting at 20%, for five seconds.
Hitting an enemy has a 10% chance per level, starting at 20%, to send it into a rage, making it hostile towards everyone.
Increases the user's Movement Speed.
Increases the user's Max Health.
The armor piece is invisible when worn.
Blocks broken have a 3% chance per level, starting at 3% to cause a small explosion that preserves all blocks, durability is consumed for each block broken.
Automatically smelts blocks mined, works with Blasting.
Block drops automatically teleport to you.
Mine faster for each block you mine consecutively, speed bonus per combo increases by 1% per level, starting at 1%.
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Deal 25% increased damage per level, starting at 25%, to the head.
Valid mobs ave a 3% chance per level starting at 3% to drop their skulls upon death, works with players.
Lava under the user will solidify into obsidian.
Increases movement speed while in lava.
Decreases the user's gravity.
Increases the user's gravity.
Fire an additional arrow per level.
Increases arrow weight by 50% per level, starting at 25%. Increases arrow damage by 25% per level, starting at 25%.
Decreases arrow weight by 25% per level, starting at 25%. Decreases arrow damage by 10% per level, starting at 10%.
Increases arrow velocity by 25% per level, starting at 25%. Decreases draw speed by 10% per level, starting at 10%.
Causes additional poison damage when used to attack a mob.
Arrows fired from the bow will deal additional poison damage.
Upon hitting a mob, freeze them for 1 second per level, starting at 1 second.
Arrows fired from the bow will freeze mobs for 1 second per level, starting at 1 second.
Causes additional wither damage when used to attack a mob.
Arrows fired from the bow will deal additional wither damage.
Heal for 2% of damage dealt per level, starting at 2%.
Increases XP Gain by 10% per level, starting at 10%.
Increased vision in dim light.
Arrows home in on enemies, homing strength scales with level.
Being under sunlight slowly restores hunger.
Gain 50% movement speed when a mob below 25% health is nearby. Radius increases by 6 blocks per level, starting at 6.
Mob drops automatically teleport to you.
Go invisible when out of comba.
Gain +1 additional nutrition when eating food.
Restores 10% of damage taken as hunger.
Increases Step Height by 0.5 per level, starting at 0.5.
Increases Jump Strength by 25% per level, starting at 25%.
Increases Luck by 0.25 per level, starting at 0.25.
Increases damage dealt based on size and health difference. Maximum bonus increases by 25% per level, starting at 50%.
Increases damage dealt to Dragons by 100% per level, starting at 100%.
Deal 25% increased damage to mobs that are full health.
Arrows now go through blocks and despawn after 10 seconds.
Arrows now spawn a wind charge upon impact, knockback and radius scales with level.
Arrows now bounce when hitting blocks, maximum bounces scale with level.
Nearby Creepers are unable to explode, radius increases by 1 per level, starting at 5.
Nearby Endermen are unable to teleport, radius increases by 1 per level, starting at 5.
The user's arrows can hit Endermen.
The user takes less damage flying into walls.
Holding space propels the user forward at the cost of durability.
Allows Spawners to be collected, requires and consumes 200 durability.
Right click to harvest and replant crops in an area. Radius scales with level, at higher levels the drops are teleported into the user's inventory.
The user no longer tramples farmland and tilts Dripleaf.
The user can bounce.
The user is Blinded when drawing their bow, increases Arrow Damage by 150%.
Passive mobs follow the user.
Repairs the durability of armor and tools over time but is less durable.
Nearby plants grow faster.
Consume durability to forcibly grow a plant.
The user can climb any wall.
Increases climbing speed by 50% per level.
Increases villager reputation.
Shoot TNT from the user's offhand.
Gain 100% Knockback Resistance when crouching.
Crouch to brake midair while flying.
The user can swing while holding up their shield.
The user's shield is translucent to themselves.
The user's arrows will teleport the user.
Decreases the user's Ground Friction by 25% per level.
Decreases the user's Air Drag by 25% per level.
You burn under the sun.
Nights become days, and days become nights.
You are going insane.
There is a 1% chance for a container to explode when it is opened.
Decreases Luck by 1.
Increases the user's size by 15% per level, starting at 15%.
Decreases the user's size by 15% per level, starting at 15%.
Increases durability usage.
Increases damage taken by Ender mobs by 25%.
Increases damage taken by Nether mobs by 25%.
Increases damage taken by Arthropods by 25%.
Constantly take damage while in water.
Inflicts Nausea when at high altitudes and increases fall damage by 25%.
Inflicts Hunger.
You are unable to sleep.
You are unable to run or swim.
Items are pushed away from you.
Decreases Experience Gain by 25% per level.
You are unable to swim and will sink.
20% chance to void block drops per level.
Decreases villager reputation.
You will be actively attacked by Passive and Neutral mobs.
You are unable to see well in dim light.