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Beta Modpages Unclaimed

Embers Rekindled

A Dwarven-themed Magic Mod. With bugfixes and additions.

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12551992 Downloads
Created by BordListian

Description

Embers is best described as a dwarven magic tech mod. It features a smattering of magical and technical content, from staples such as ore doubling and item transport to alchemy and magical ray guns. All centered around the core mechanic of Ember, a form of power that you must extract from the world's core near bedrock.

 

To get started, you will first need to find an Ancient Golem:

golem

Slay the golem, and use his drops to craft the Ancient Codex. This will guide you through the rest of the mod.

 

The 1.20.1 port is mostly a direct port of the 1.12.2 version but some things are significantly or subtly different. The Ancient Codex has been updated to reflect all the changes so make sure to make one even if you were already familiar with the mod.

 

Here is a list of most of the changes, check the Ancient Codex for more details:

  • Linking emitters and receivers no longer requires shift-clicking and you click on the emitter first now
  • All blocks that are not full blocks can be waterlogged
  • Ember Receptors no longer say they accept ember if they're over half full, giving them plenty of buffer for long distance connections
  • The mechanical core and machine accessor have been merged into one block
  • The bin is now made of lead since it's related to item transport/storage
  • The checkmarks in the codex have been replaced with a dawnstone dot on uncompleted entries
  • The mixer centrifuge now has small holes on the side to show what fluids are inside
  • Beam splitters no longer have an internal ember buffer, they directly split any ember fed into them and they can be placed on walls
  • Stampers now stop working when they're trying to output to a bin that's full
  • The pressure refinery now gives a maximum of 3x multiplication instead of 6x
  • The ember bore now requires at least 3 bedrock touching the blades to mine ember
  • The ember cluster is now worth 4400 ember instead of 3600
  • Alchemy has been completely redesigned, you now have to match aspecti to ingredients and alchemical waste gives hints similar to the ones you get in the game mastermind
  • The ember injector can now be placed up to one block away from a crystal seed to allow picking up drops with 6 injectors on one crystal
  • Metal crystal seeds now generate in small ruins instead of being craftable, their metal type can be changed with an alchemy recipe
  • Catalytic plugs now run on steam or dwarven gas, wildfire stirlings can run on dwarven gas too
  • The limit on most machine upgrades has been removed and replaced with decreased effectiveness above a certain amount
  • Machine upgrades can now be proxied up to 3 blocks away from a machine with mechanical cores, most upgrades lose effectiveness with distance
  • The field chart can now be toggled between displaying the current ember and base ember instead of displaying both at the same time

 

Contact

For discussion about the 1.20.1 version, head to RCXcrafter's Discord.

For discussion about the 1.12.2 version, head to BordListan's Discord.

 

Spotlights

The spotlights below are for the 1.12.2 version but most of the information in them still applies to the 1.20.1 port

There is now a (not fully completed) text guide, graciously provided by Alator.

 


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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