CustomHotbar is a Forge client-side mod that lets you decorate the vanilla Minecraft hotbar with custom underlay and overlay textures.
It supports bundled textures, configurable texture paths, KubeJS asset loading, and an in-game reload command for quickly testing config or texture changes.
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Place the mod jar into your Minecraft mods folder:
{instance}/mods/customhotbar-1.0.*.jar
Since this mod depends on KubeJS, KubeJS must also be installed:
{instance}/mods/kubejs-forge-*.jar
The mod includes textures inside the jar, although these are transparent by default:
assets/customhotbar/textures/gui/underlay.png
assets/customhotbar/textures/gui/overlay.png
These are used automatically when no custom texture paths are configured, or when the configured texture cannot be found.
You can provide custom textures through KubeJS assets.
Example folder structure:
{instance}/
kubejs/
assets/
ce/
textures/
image/
hotbar/
underlay.png
overlay.png
Example resource locations:
ce:textures/image/hotbar/underlay.png
ce:textures/image/hotbar/overlay.png
After launching the game once, the client config file will be generated:
{instance}/config/customhotbar-client.toml
Example config:
[hotbar]
enabled = true
# Horizontal offset from centered hotbar position.
x_offset = 0
# Vertical offset from vanilla hotbar position.
y_offset = 0
# Overlay texture width.
width = 256
# Overlay texture height.
height = 55
# Leave blank to use the bundled default underlay.
underlay_path = ""
# Leave blank to use the bundled default overlay.
overlay_path = ""
Example using KubeJS textures:
[hotbar]
enabled = true
x_offset = 0
y_offset = 0
width = 256
height = 55
underlay_path = "ce:textures/image/hotbar/underlay.png"
overlay_path = "ce:textures/image/hotbar/overlay.png"
Use the in-game command:
/customhotbar reload
CustomHotbar renders in two parts:
underlay -> vanilla hotbar/items -> overlay
The underlay is registered using Forge's lowest overlay ordering so it renders as far behind the hotbar as possible.
The overlay renders above the vanilla hotbar, but below items and other UI elements.
This allows textures like frames, borders, highlights, or decorations to appear above the hotbar while the background stays behind items and other normal GUI elements.