Cullify is an advanced, ultra-optimized, client-side culling system for Minecraft. It drastically improves your rendering performance by intelligently and dynamically culling decorative vegetation (grass, flowers, ferns, algae, kelp, etc.) based on your distance and customizable geometric shapes — without ever altering or removing the actual blocks in the world.

K keybind, chat commands, or the NeoForge mods menu.Unlike traditional culling mods, Cullify offers flexible mathematical boundary checks on both the horizontal plane (X/Z) and the vertical axis (Y):
| Icon | Shape | Geometry Mode | Description |
| 🟢 | Sphere | 3D Sphere | Culls blocks outside a 3D spherical radius. |
| 🌀 | Cylinder | Cylinder | Culls blocks outside a horizontal circular radius (infinite Y). |
| 📦 | Box | 3D Box | Culls blocks outside a 3D cubical bounding box. |
| 🔺 | Triangle | Triangle | Culls blocks outside an equilateral triangular boundary centered on the player. |
| ⬡ | Hexagon | Hexagon | Culls blocks outside a hexagonal boundary. |
| ⭐ | Star | Star | Culls blocks outside a 6-point star (union of two intersecting triangles). |
| ⏹️ | Square | Square | Culls blocks outside a flat square grid. |
| 🔵 | Circle | Circle | Culls blocks outside a flat horizontal circular boundary. |
Configuring and inspecting Cullify in-game is effortless:
K — Opens the custom Cullify GUI Config Screen./cullify menu — Opens the configuration GUI menu./cullify debug — Toggles the real-time statistics HUD overlay./cullify stats — Prints current performance statistics directly into the chat./cullify verbose — Toggles verbose logging for debugging./cullify reload — Forces a complete reload of the client level renderer chunks.This mod is available under the GNU General Public License v3 (GPL-3.0).
📦 Modpack Permissions: Feel free to include Cullify in any of your modpacks on CurseForge, Modrinth, or private launchers! Credits are always appreciated but not required.
This mod was built 100% using Vibe Coding! Developed entirely through AI-assisted pair programming, dynamic prompt iterations, and automated compilation loops. Let the vibes render!

