Rescue Frogport is a lightweight addon mod for Create (NeoForge) that solves package network deadlocks, invalid address delivery failures, and conveyor line clogging. It automatically scans your chain conveyor networks and redirects unroutable or congested packages to dedicated Rescue Frogports acting as overflow and dead-letter depots.
In a complex Create logistics setup, conveyor networks can easily grind to a halt due to:
Rescue Frogport resolves these issues natively. It detects loops, links, and sprockets, monitors package states, and safely routes problem cargo out of the main lines into dedicated 18-slot rescue ports (can be emptied like normal frogports).
Each Rescue Frogport scans its connected conveyor network every second (configurable) and applies three rescue procedures:
"target15" will not be rescued if a wildcard receiver like "target*" is present).The Rescue Frogport can be crafted via a shapeless crafting recipe:
| Input | Output |
|---|---|
1x Create Package Frogport (create:package_frogport) + 1x Create Electron Tube (create:electron_tube) |
1x Rescue Frogport |
Settings can be customized server-side in your world's config folder under config/rescuefrogport-server.toml:
[server]
# Maximum number of identical packages (same contents and same address)
# allowed in a single chain conveyor section before excess packages are rescued.
# Range: 1 ~ 1000 (Default: 10)
congestionThreshold = 10
# How often (in game ticks) each rescue frogport scans its chain conveyor network.
# 20 ticks = 1 second. Lower values are more responsive but use more CPU.
# Range: 1 ~ 200 (Default: 20)
scanIntervalTicks = 20
This project is licensed under the MIT License.
Contributions are welcome! Feel free to open issues or pull requests.
All original textures, models, and assets of the Package Frogport and Electron Tube are the sole property of the Create Mod Team (All Rights Reserved).
This mod does not package, copy, or redistribute any assets from the Create Mod. All visual components (such as the base frog model and electron tube textures) are referenced dynamically and loaded from your local, original Create Mod JAR file at runtime and are still licensed under All rights reserved by the Create Mod Team. The code of this mod is licensed under MIT license like the code of the Create mod.