
Welcome to Create Aeronautics: Discovery
This mod is an extension of the Create Aeronautics and will procedurally generate airships, dynamic flying events, and a new sky trader mob!
Hot air balloon and other flying structures generate naturally across the Overworld. They will be assembled and become physics structures as soon as the player gets in range.


Periodically, an airplane full of loot piloted by a Soaring Trader cruises through the sky near you. It spawn at high altitude and it's quite fast, try to catch it if you can!

Falling Barrels: Watch out for loot crates falling out of the sky! If a flyover collides with something, the barrels it carries can fall out of it.
The structures will explode if they detect an impact!

Some blocks can also explode if shot with an arrow

All explosions can be disabled from the config.

A Wandering Trader variant that autonomously pilots the airplane, it trades emerald for a variety of simple Create items and brand new maps to explore rare structures in the world.
New loot tables containing a mix of vanilla, Create and Create Aeronautics items.
A big variety of structures are planned to be added in the future, such as sky dungeons and ship sailing the seas. New interactions are planned for the existing planes, such as increased prices for trades that come from Soaring Traders that have crashed down and toggable explotions for the planes. In the future, you will also be able to add your own structures to the mod via datapack.
/spawnprefab [pos] [structure] Spawn any NBT prefab as a physics-enabled airship
/discovery flyover toggle Toggle automatic flying events
/discovery flyover Triggers a flying event manually
/discovery cleanchildsl Removes all stray barrels originating from flyovers from the world.
You can locate any mod's world generated structure (such as the hot hair balloon) by using the vanila command /locate structure aeronauticsdiscovery:[namestructure]
You can configure:
Required: