Blocks:
Added slabs for every vertical version of wood.
These slabs are dubbed advanced slabs.
They can be placed in any direction (even vertical)
They do not stack, but they do add decoration to builds!
Added Truffula Trapdoor:
crafted from 6 normal truffula planks.
Added Corrupted Trapdoor:
crafted from 6 normal corrupted planks.
Added the Saturator Block:
when powered with redstone, it does the same action as the saturator bottle to the block below it.
crafted from 4 shards, 4 frames, and one saturator bottle.
It activates once a second.
Corrupted Bushes and Corrupted Flowers will now inflict damage based on movement.
Longing Music Disc has been corrected to be a fully custom texture.
Added Patriot Ore and Patriot Ingots!
Patriot Ore:
It is found on y-levels 4 and 5, in the place of bedrock. It takes 20 seconds to mine with a diamond pickaxe.
Patriot Ingot:
When you smelt patriot ore, it gives a nice message when in your inventory.
Added the portal block to go in place of the removed portal texture w/ the removed dimension.
Structures:
Added the Domed City.
It spawns very rarely in the Corruption Biomes.
It contains truffula sheep and hummingfish spawn eggs.
It is a small oasis.
Dimensions:
Removed Truffula Dimension
Mobs/Misc.
Made Thneeds uncraftable and they are rarely dropped through the lorax.
Made all custom mobs have unique loot tables.
Notch apples can be crafted. (4 ingots in corners, 4 blocks on sides, gold apple in center)
Thneed Recipes are deleted.
All types of full wood planks can be used to make wood tools interchangeably.
Made a wood tool tag to add any extra planks and/or recipes in later on.
Custom loot tables can be added to any block/mob in the future.
Divided the 1 inventory tab to 3 tabs, for terrain, decoration, and miscellaneous items.
Added trapdoor recipes.
Added the Corrupted Wolf!
This wolf is a buffer, purple wolf variant exclusive to the original borders of the Corruption Biome. They do several hearts of damage and are very fast. They have a custom texture and a custom-built model to suit them!
They growl usually, to assert their dominance in the land. They will rarely howl.
They have 15 hearts.
Added the Corrupted Zombie!
This zombie at first sounds like a mix between a drowned and a husk, but it is not. It is a brutal tank of a mob, dealing 3 hearts of damage at a time, and having 20 hearts!
They will brutally attack any player in sight!
Both new mobs attack each other, showcasing the true hostility of the corruption biome.
Hummingfish now will take damage out of water.
Fun Facts:
The wolf howl sound was taken from the base game, since it is an un-used noise. This adds ambience and a vanilla-feel to the mob.
The zombie skin is one of my old minecraft skins! I thought it fit the "corrupted explorer/solider" vibe perfectly, so I went with it. If you want to, you can trap it and keep me as a pet in a way :D
Added Corrupted Plains!
Just a flat w/ no trees version of the corruption biome.
Added keybind for the letter "O" which toggles the velocity tracker.
Velocity tracker shows in whole numbers across the board (tricky to use)
Made Corrupt Plains Biome more aesthetically pleasing, with random vines coming out of the ground.
Bugfixes:
Fixed Leaves not being the correct transparency type from time to time.
Fixed the inability to place blocks when right-clicking on Worn Dirt/Grass.
Fixed right-click issues with Dormant Corrupt Grass.
Fixed truffula leaves breaking suddenly and after placement.
Fixed an issue that made the breaking speed for all truffula wood incorrect.
Fixed an issue that made the breaking speed for all corrupted wood incorrect.
Fixed an issue that made the breaking speed for all vertical wood incorrect.
Fixed an issue that made the breaking speed for all leaves incorrect.
Fixed an issue that made the breaking speed for truffula wool incorrect.
Fixed an issue that made the breaking speed for meadow grass, truffula grass, worn grass, worn dirt, meadow dirt, corrupted dirt, corrupted grass, corrupted ore, and corrupted ground incorrect.
Fixed an issue that made the breaking speed for the truffula bud, truffula frame, and random note block incorrect.
Fixed an issue that made the sky color for the marshland incorrect.
Fixed an issue that made the sky color for the dense forest incorrect.
Fixed an issue that made the water color for the marshland incorrect.
Fixed an issue that made the water color for the dense forest incorrect.
Fixed an issue that made the lorax and hummingfish drop duplicate items from time to time.
Fixed an issue that made the breaking speed for the corrupted vine incorrect.
Fixed an issue that made the truffula leaves break after placing.
Fixed the error of not having a trapdoor with the truffula and corrupted wood blocks.
Corrupted Flowers would constantly inflict damage.
Corrupted Bushes would constantly inflict damage.
Corruption still spread too quickly.
Hummingfish did not die out of water.
Some blocks were updating without any need for them to.
Longing Music Disc was incorrect.
Mobs had trouble spawning in the Corrupted Biomes.
Corrupted Zombies were too bright.
A temporary velocity tracker was not showing in chat (play with chat off to avoid the spam).
Corrupted flowers and vines were not tracking velocity properly (again).
Corrupted Zombies were way too slow.
Wolves were too fast.
Some math functions were not running properly related to velocity.
Fixed velocity tracker being always on.
Fixed negative y-velocity when standing on ground.
Fixed other velocity bugs.
Fixed twice the mod id being incorrect compared to the mod name.
Renamed the mod id to match once again.
Fixed domes being too low in the ground from time to time.