Mineuniverse
Log in Register
Mods

Celestial Overhaul

Vanilla Tweak: Change fire, starvation, healing, etc to percentage damage, to better blend them into large number modded gamestyle
by lcy0x1
Download Claim this project
743,627 downloads
0 likes
Updated Jul 6, 2026
0 hypes
Adventure and RPG Server Utility Utility & QoL

Discord: https://discord.gg/BCHNhsDMXz

This mod includes several damage calculation tweaks to keep vanilla mechanics to up state with modded gamestyle: 

Non-Combat Damage/Healing Scaling

This mechanics scales the several damage types with entity max health, but it would not down-scale damage for entities with low max health.

For example, Drowning by default is scaled to 2% of entity max health. Vanilla drowning damage is 2.

  • For entities with 200 max health, they will take 2 * 2% * 200 = 8 damage every second.
  • For entities with 30 max health, since 2% * 30 < 1, they will still take 2 damage.

The default configuration has:

  • Starvation, Cramming, Suffocation, Drowning, withering, thorn: 2% max health
  • Fall: default off
  • Poison: 5% of current health
  • Regeneration effect, Natural Healing: 5% max health

Fixed Bonus to Percentage Bonus

There are several enchantments and effects that gives player a fixed addition bonus. This mechanics change them to percentage instead. Numbers can be adjusted in config.

  • Sharpness Enchantment: +6% damage per level
  • Smite-like Enchantments: +12% damage per level
  • Strength effect: +30% damage per level

Linear Reduction to Exponential Reduction

The protection enchantments and resistance effect are stacking linearly in vanilla. This makes the first few levels too weak and the last few levels too strong. This mechanics change them to stack multiplicatively, so every levels have the same strength.

  • Protection Enchantments: -4% damage per point (x96%)
  • Resistance Effect: -20% damage per level (x80%)

Resistance I provides -20% (x0.8) damage reduction, and Resistance IV provides -80% (x0.2) damage reduction in vanilla. This means the first level reduce damage by 20% and the 4th level reduce damage by 50% compared to previous level. In the new calculation, Resistance III gives -48.8% (x0.512) reduction, and Resistance IV gices -59.04% (x0.4096) reduction, which means from III to IV it further reduce damage taken by 20%.

In vanilla, each protection-like enchantments adds protection points. regular protection adds 1 per level, fire/projectile/explosion protection adds 2 per level, and feather falling adds 3 per level. Each protection point gives -4% damage reduction, capped at -80%. With this mechanics, new damage becomes (1-4%)^points, which means at 1 point it's same as vanilla, but at 20 points it's -55.8% (x0.442) compared to -80% in vanilla.

Miscellaneous

This mod also adds the following small QoL mechanics:

  • Attack breaks grass and then still hits target (default: on)
  • Use sword to block attacks like shields (default: on)
  • Play arrow-hit sound when arrow hits target (default: on)
  • Hide flame effect when player is on fire but has fire resistance effect (default: on)
  • Disable falling attack (default: off)
celestial_overhaul-2.0.1.jar
MC Client, 1.21.1, NeoForge, Server
Release 2026-05-14 Get
celestial_overhaul-1.1.6.jar
MC Client, 1.20.1, Forge, NeoForge, Server
Release 2025-11-21 Get

More from lcy0x1

L2 Enchantments
998
Cuisine Delight
9,789,077
Gensokyo Delight ~ Youkais' Feasts
80,267
Better Creative Mode Tabs
76,853
Celestial Forge
70,235
Golem Dungeons
69,760

You Might Also Like

Liberty's Villagers
Quality of Life and AI improvements for Villagers
9,968,428
No More Pop-ups
A Minecraft mod to remove in-game pop-ups
996,708
BetterRandomSourceConcurrencyCrash
Improved logging of crashes caused by mods accessing RandomSources from the wrong thread
99,371
Exit Confirmation
Often accidentally closed Minecraft? This mod might help!
99,067
NoDynamicFps
Adds an option to disable Vanilla's Dynamic FPS implementation
99,004
Immersive Crafting
Adds crafting recipes to immersive portals
9,998