Loading...
Beta Modpages Unclaimed

Canals

Build canals out of any blocks, to make fluids flow for hundreds of blocks

0 Likes
4030 Downloads
Created by stephenb6174

Description

This mod lets you build canals, which can be used to transport flowing fluids about 12x further than vanilla. The canals can be made up to 3 blocks wide, and can be made of almost any vanilla block that seems watertight, such as bricks, clay, or glass. You can use them for almost any liquids - water, lava, and fluids from other mods.

 

This mod requires Statement Library.

 

The mod is incompatible with Immersive Engineering, and there seems to be a problem with Twilight Forest portals sometimes not activating. It works with Optifine, though.

 

Here's an example of some canals. In this picture, the only source blocks are the ones in the river:

 

In this picture, there is only 1 source block, on the left:

 

 

Why not just use more fluid source blocks?

You can use canals to push items and mobs across long distances, without doing that nonsense with the signs and the ice blocks. You can also create a faster route for boats, since the water is flowing along the entire canal. Also, it looks better.

This was originally made to go alongside other mods that make this sort of thing necessary, like Stationary Source Blocks and Give Me Water Or Give Me Death. See also Create Irrigation.

 

How do I build a canal?

You need to place down a base, which can be up to 3 blocks wide and made of any blocks with the tag canal_base; here is a list of blocks that currently have that tag. You then need to surround the sides with 1-high walls made of any block with the tag canal_wall; list is here. There's a more detailed explanation at the bottom.

 

How can I build a canal with blocks that don't have those tags?

You can add the tags with some resource files. You can also send me a list of the IDs (similar to the ones in those files) and I'll add them. This works for blocks from other mods.

 

What if I want it to flow even further?

You can put a drop in your canal, by 1 y-level, which will replenish the level back up to the maximum. (This also works in vanilla, though you have to go pretty far down to irrigate a large area.)

 

Does it work for other liquids? Is it compatible with other mods?

Water and lava work, and most modded fluids will work. You can use modded blocks to build the canals if you add the tags to them. This mod will not be compatible with any mods that try to overwrite how vanilla fluids work (e.g. Water Physics Overhaul or Fluid Physics). There is also a known incompatibility with Immersive Engineering.

 

Here's some canals filled with chocolate and honey from Create:

 

How exactly does the water level work?

In vanilla, all flowing fluids have a level, which is from 1 (shallow) to 8 (deep). As it flows further, the level decreases, until it reaches level 1, when it stops spreading. This mod adds a new "fine level" property to fluids, which is usually 12 times the level. When water flows into a position that is not considered "in a canal", the level will decrease by 1 and the fine level will be set to 12 times the new level. When water flows into a position that is "in a canal", the fine level will decrease by 1, but the level will not decrease, unless the fine level crosses a multiple of 12.

 

What determines whether the fluid will flow far / whether a position is "in a canal"?

Generally, you need a canal base underneath it, and valid canal walls on at least 2 sides. So your canal can turn by 90 degrees without losing fluid, especially if you smooth out the turn, but trying to split a 1-wide canal will generally make you lose 1 level, or 12 fine levels.

To determine if a position is in a canal, we first check the block below. If that's not a valid canal base block, it's not in a canal. Next, we check the 4 horizontal directions around the block. In each direction, we scan out 3 blocks, checking each space. If a space is air or fluid, we just go on to the next of the 3 blocks in the line. If it's not air or fluid, but it's also not a valid canal wall, then we're not in a canal. If it is a valid canal wall, we increment a counter and move on to the next direction. If the counter ends up at 2 or above, and we haven't found any invalid walls, then we're in a canal.

 

This image shows how the lava level drops much faster when you try to use planks for the walls or base of the canal:

 

The idea for this mod comes from Aqueducts for 1.12, by BordListian.


AD Become Premium to remove Ads!

What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

AD Become Premium to remove Ads!

How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

More Mods like this

Thermal Dynamics

Thermal gets Dynamic! Adds ducts - transportation for Redstone Flux, Fluids, and Items!

XNet

XNet is a highly optimized networking cable system for items, energy, fluids, information, ...

Trash Cans

Trash Cans adds trash cans which can be used to void items, liquids, and energy!

Buildcraft

Extending Minecraft with pipes, auto-crafting, quarries, engines and much more!

Pipez

Simple and efficient pipes

Uppers

Upside-Down Hoppers

Item Collectors

Item Collectors adds Collectors which collect items in a specified range!