The X, Y and Z coordinates that locate the player's position in the world are normally displayed on the F3 Debug screen.
This mod displays them discreetly in a corner of the main game screen, so you don't have to leave F3 open to see them.
It also indicates the direction that you are facing, in compass-direction terms.
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A Mod Spotlight (covering all variations of my mods) by EddCase and OddyC of TheMobCave.
If you use Minecraft Forge, be sure to check out Batty's Coordinates Mod for Forge
If you like this mod but would like a few more features, why not check out Batty's Coordinates Mod PLUS!? - Coordinates, an inbuilt Stopwatch Timer, Biome reminder, and an indicator of how your coordinates will change when you walk.
From version 1.7.2_2.4.0 the Controls have been completely revamped
All controls use keys from the NumPad (Be sure to have NumLock set on!)

NOTE 1 Coordinates can appear:
NOTE 2 All of the Control Keys are fully reconfigurable via the Options Menu in-game
NOTE 3 Screen locations and display modes are remembered when you quit Minecraft
You can customise the colours in which Batty's Coordinates appear on the screen.
This done by creating a small file called BatMod.properties in your .minecraft folder.
NOTE: Be very careful that the file is called BatMod.properties and not BatMod.properties.txt especially if using Notepad to create it!
If this file is not present, the Coordinates all appear in the default colours.
NOTE 1: PosCoordText and NegCoordText can be used to distinguish positive and negative coordinates from each other by giving them different colours
NOTE 2: You can still use CoordText, and this will override anything you put in PosCoordText and NegCoordText
(*Note* that you must type all of the entries exactly as they appear here - capitals and lowercase - or they will be ignored and the default colours will be used by the game)
So, for example, if you like all-white lettering and no shaded panel, make this BatMod.properties file:
Batty's Coordinates mod makes changes to these Minecraft internal classes:
It also adds its own class:
It will conflict with any other mods that you install which modify the same classes.
Optifine does not touch these classes, and so should be completely compatible.
This is a very basic mod and is installed either by editing the appropriate Minecraft jar file or by using apps e.g. MagicLauncher, MultiMC
I made a short tutorial video to describe this process: