Beta Modpages Unclaimed


Agricultural farming extended.

Created by InfinityRaider



AgriCraft is a mod which aims to bring crop breeding to Minecraft, this includes both improving your existing crops, or cross-breeding to mutate into new species of crops.

The mod has been entirely rewritten for 1.16.5, so for both the apprentice and the expert, it might be opportune to give this a quick read.


AgriCraft follows mendellian genetics, this means that the genome of a plant consists of a series of genes, where each gene appears as a pair of alleles.

Usually, one allele is dominant over the other, the latter being called recessive.

For instance if we consider gene "A", with dominant allele A and recessive allele a, the following holds:

  • Gene Pair A-A: both dominant, A will be the apparant trait;
  • Gene Pair: A-a: A is dominant over a, so A will be the apparent trait;
  • Gene Pair: a-a: both recessive, so a will be the apparent trait.
AgriCraft contains multiple genes by default, examples of genes are the plant species, each of the stats, and attractiveness to certain animals (yes, be careful as a cow might be very curious about that tasty, tasty 10-10 wheat, however this might have certain advantages as well.

For instance for stats, a higher stat level is dominant, so a plant with Growth genes 8 - 3 will have an actual growth stat of 8.

 When cross-breeding two plants, the child crop will inherit one of the two alleles from each parent, so for instance two 10 - 1 crops can have the following offspring:

  • 10-10: inherit the 10 from both parents: 25% chance

  • 10-1: inherit a 10 from the first and 1 from the second, or vice versa: 50% chance

  • 1-1: inherit the 1 from both parents: 25% chance

Now when this happens, sometimes a mutation can trigger, this means a random change in one of the genes, for instance an existing plant species might mutate into a new one, or a stat might go up or down randomly. Mutations are key to improving your crops and unlocking new ones.



AgriCraft contains 6 stats by default:

  • Growth: affects the growth rate of plants, meaning higher growth stat leads to plants reaching maturity quicker;
  • Gain: affects the number of fruits that the plant will produce;
  • Strength: affects where the plant can grow (see Growth Requirements);
  • Resistance: affects how resistant the plant is to weeds (see: Weeds);
  • Fertility: affects how likely a plant is to participate in cross-breeding to produce offspring;
  • Mutativity: increases the likelihood of a positive mutation when cross-breeding;



Ugh, weeds, noone likes weeds.

Well they are back, but not as  you know them, instead of randomly killing plants, they will now sprout on existing plants and grow in parallel, competing for precious resources and thus delaying the growth of your crops.

It is recommended not to let them mature, as when weeds reach maturity, they tend to constrict and eventually kill their host plant as well as spread to neighbouring crops.


 Growth Requirements:

Plants will now have very specific requirements related to the soil, season, fluids and light. Each soil has certain properties such as humidity, acidity and nutrients, and some crops like very humid soils, while others prefer soils which have very little nutrients. Furthermore, if you have a mod installed that adds seasons, AgriCraft crops will recognize these, and grow only during their favourite seasons.

It is also rumoured that some crops must be cultivated under water to grow.


 Irrigation Systems

AgriCraft adds Irrigation Systems to water and speed up the growth of your crops, check out some of the screenshots below:



AgriCraft aims to be as compatible with as many mods as possible, by default the following mods are supported:


Crops, Soils and Mutations:

  • Atmospheric
  • Autumnity
  • Botania
  • Buzzier Bees
  • Farmer's Delight
  • Immersive Engineering
  • Metal Bushes Mod
  • Pam's Harvestcraft 2
  • Quark
  • Simple Farming
  • Thermal Cultivation
  • XL Food Mod


Growing, Harvesting and Planting:

  • Better Weather: seasons
  • Blood Magic: harvest ritual
  • Botania: horn and drum of the wild
  • Botany Pots: planting of crops in pots
  • Create: harvesting
  • Cyclic: harvesting
  • Immersive Engineering: garden cloche
  • Industrial Foregoing: harvesting
  • JEI: Recipe browsing
  • Serene Seasons: seasons
  • The One Probe: on-HUD info




Besides compatibility, AgriCraft aims to be as configurable as possible, with over a 100 config options and full json support for plants, soils, mutations and weeds, AgriCraft can be fully configured as you like it best.

Dedicated documentation for Mod and Modpack developers will be coming to the wiki soon.


Optifine :

I can not natively support Optifine as it is very invasive, closed source and a pain to set up in dev.

However, spare your lamentations as a third party patch exists: https://www.curseforge.com/minecraft/mc-mods/agricraft-optifine-compat


Json Configurability:




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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install


Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.



Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.


Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder



You are now Ready. Re-start your Game and start Playing.

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