receiver: Player1 # global tax receiver, can be overridden in each action
debug: true # debug mode, sends messages about tax amount
signs:
refresh: 300 # tax statistics on the signs will be updated every 300 seconds
aliases:
Mine: Player3
taxes:
place:
'1': # tax section for placing stone
amount: 1 # it'll tax user with 1 currency
receiver: Player2 # it'll give all money colected from this section to Player2 instead of Player1
break: # break actions section
'1': # here we'll tax players from breaking stone
amount: 0.5 # you can set amount with a precision of 0.01
receiver: Mine # tax will go to Player3, it's set in aliases section
'3': # here we'll tax players from breaking dirt (receiver is not set, so it'll go to global receiver)
amount: 0.5 # you can set amount with a precision of 0.01
catch: # catch actions section (only 349 id is allowed here)
'349': # fishing tax
amount: 1
craft: # items craft actions section
'280': # stick crafting tax
amount: 1 # user will craft 4 sticks each time, so he'll pay 4 currency
enchant: # items enchant actions section
'276':
amount: 2 # user will pay 2 curreny every time he'll enchant diamond sword
To create sign with collected taxes statistics use this template: First line: [TAX] Second line: receiver
As receiver you can set alias or user nick.
Signs will be updated each x seconds (set it in config file) or when you click on them with right mouse button (don't forget to set permissions for that).