
The plugin Runes allows yout to create youre own "Runes". Runes are Shapes that are made of ParticleEffects on the ground. They can execute either one of the pre-coded RuneEffects or a RuneEffect that is coded by yourself. This can be really useful as extension for PvP minigames but also for Adventuremaps or even as special effects for Lobby parcours. Here are some examples of Runes:

WARNING: Deleting the runes.dat file in the Runes folder will remove all existing Runes from all of youre worlds!
All users will have to install this API additional to youre plugin.
Rightclick on youre Project > Properties > Java Build Path > Add External JARs > select the downloaded JAR-File
The PlayerEnterRuneEvent is used like any other Event. It contains the additional methods getPlayer(), getRune() and getLocation(). It's called before the RuneEffect.
There are no known bugs yet. Please write a comment if you find one.
What should I add next? Please leave a comment if you have any ideas.
Want to see youre plugin here? Just leave a comment or PM with the link and I'll link youre plugin as soon as possible.
This Plugin uses the ParticleEffect Library v1.7 by @DarkBlade12. No instalation required.