My plugin, OtherZombies, allows Baby Zombies, Giant Zombies, Zombie Pigmen, Baby Zombie Pigman, Villager Zombies, Baby Villager Zombies, and Boss Zombies to spawn naturally. Everytime a zombie spawns while this plugin is running each type of zombie has a chance of spawning based on the percentages set in the configuration file. All percentages are configurable. As of the 1.0 Release you can now disable mobs by setting their percentage to 0 in the configuration file. You can use the percentages to control the amount that a type of zombie spawns. All zombies also have configurable health, drops, armor, weaponry, potions, and whether or not they burn in sun.
Video by VariationVault (Outdated)
You can set each zombie type's custom drop in the config under their section simple add your drop to the list. When the mob dies it randomly drops 0-3 of the item you have defined, with its original drops.
Weapons: WOODSWORD, WOODAXE, STONESWORD, STONEAXE, IRONSWORD, IRONAXE, GOLDSWORD, GOLDAXE, DIAMONDSWORD, DIAMONDAXE
Armor: CHAINMAIL, DIAMOND, GOLD, IRON, LEATHER
Potion Types: http://pastebin.com/CjZpwEuZ
# || OtherZombies v1.4 by Rockon999 || DO NOT CHANGE VERSION || # version: 1.4 natural-spawning-only: Whether or not zombies will spawn by any method, or only by natural spawning (true/false) enable-drops: Whether or not zombies will drops custom items (true/false) blood-enabled: Whether or not zombies will play blood effects (true/false) potion-effects-enabled: Whether or not zombies will be given potion effects (true/false) disable-other-mobs: Whether or not all mobs will be replaced by zombies (true/false) bosses-percentage: This is the change of a boss spawning... it picks a random boss from the Bosses.yml disabled-worlds: - '!Each World in these slots will be disabled!' - 'world_the_end' Zombie: percentage: 30 health: 20 sunburn: Whether or not the mob will burn in the sun (true/false) weapon: IRONAXE armor: helmet: NONE chestplate: NONE leg: NONE boots: NONE drops: - '0' potions: - 'Type:Time:Amplifier' Zombie_Baby: percentage: 10 health: 20 sunburn: true weapon: STONESWORD armor: helmet: NONE chestplate: NONE leg: NONE boots: NONE drops: - '0' potions: - 'SPEED:5:1' Zombie_Pigmen: percentage: 10 health: 20 sunburn: true weapon: GOLDSWORD armor: helmet: NONE chestplate: NONE leg: NONE boots: NONE drops: - '0' potions: - 'NONE' Zombie_Pigmen_Baby: percentage: 10 health: 20 sunburn: true weapon: IRONSWORD armor: helmet: NONE chestplate: NONE leg: NONE boots: NONE drops: - '0' potions: - 'NONE' Villager_Zombie: percentage: 10 health: 20 sunburn: true weapon: NONE armor: helmet: NONE chestplate: NONE leg: NONE boots: NONE drops: - '0' potions: - 'NONE' Villager_Zombie_Baby: percentage: 10 health: 20 sunburn: true weapon: NONE armor: helmet: NONE chestplate: NONE leg: NONE boots: NONE drops: - '0' potions: - 'NONE' Giant: percentage: 10 health: 30 drops: - '0' potions: - 'SPEED:10:10' Zombie_Jockey: percentage: 5 spiderhealth: 20 zombiehealth: 20 weapon: WOODSWORD armor: helmet: NONE chestplate: NONE leg: NONE boots: NONE potions: - 'NONE'
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I release a [Release] build on the even decimals (i.e. 1.2, 1.4). These [Release] builds have all their features fully working and implemented. I release a [Beta] build on the odd decimals (i.e. 1.3, 1.5). These [Beta] builds have most features working, but some are glitchy or don't work at all. These "iffy" features are detailed in the known caveats section when you download the file :)