A kill streak is a continuous set of kills without dying. If you achieve X kills without dying (as defined in the configuration), you get a predefined potion effect.
| Option |
Defaut Value |
Description |
| KillStreak.updater-enabled |
true |
Whether to notify admins of updates |
| KillStreak.update-available |
Not defined |
Whether an update is available (do not modify!)
|
| KillStreak.reset-on-disconnect |
false |
Whether to reset a player's killstreak on disconnect |
| KillStreak.streaks.5 |
See below |
The killstreak a player needs to reach before they get the powerup |
| KillStreak.streaks.5.potion |
SPEED |
The potion effect the player gets for achieving a killstreak of 5 (can be found here) |
| KillStreak.streaks.5.level |
1 |
The level of the potion to be applied |
| KillStreak.messages.broadcast-on-powerup |
true |
Whether to broadcast when a player gets a powerup |
| KillStreak.messages.message-tag |
'&f[&aKillStreak&f] ' |
The prefix for all KillStreak chat messages |
| KillStreak.messages.killstreak-color |
'&c' |
The color of the streak shown in messages |
| KillStreak.messages.username-color |
'&e' |
The color of the username shown in messages |
| PlayerStreaks |
Not defined |
Where killstreaks are stored |
be with you.