Even wanted to chuck a grenade at your inferior-looking house in minecraft? Now you can!
Features:
- Eggs can now be grenades! (or molotov cocktails!!)
- Toggle-able command to turn on and off grenades.
- PermissionsBukkit / SuperPerms Support!
- Ability to charge for the use of Grenades or Molotovs (Requires you to download Vault and put it in your plugins folder. Vault is compatible with most economy plugins)
Usage:
Have access to 'egg.grenade' (if permissions is enabled) or be an op (if the server doesn't have permissions)
Type '/grenade' to toggle on egg grenades.
Throw an egg or two at your target and watch as the egg explodes a couple seconds after impact! (Be careful where you're aiming!)
Permission Node:
- egg.grenade
This permission node gives access to '/grenade'.
- egg.molotov
This permission nod gives access to '/molotov'.
Configuration File:
- TNT_Yield: 1
How many TNT each grenade spawns.
- Grenade_Delay_Time: 4
Length (in seconds) between Egg hitting the ground and explosion
- Default_On: false
If set to true, everyone can use eggs all the time without typing /grenade to enable. Default (recommended): false
- Molotov_Yield: 10
Number of fires each molotov could potentially cause.
- Molotov_Radius:
Radius of the spash of the molotov
- chargeForGrenades: false
Whether or not to charge for the use of grenades (REQUIRES VAULT)
- costPerGrenade: 100
The amount of currency withdrawn from the grenade user's holdings
- chargeForMolotovs: false
Whether or not to charge for the use of molotovs (REQUIRES VAULT)
- costPerMolotov: 150
The amount of currency withdrawn from the molotov user's holdings
I'd like to extend a special thank you to all the wonderful people on #bukkitdev. This plugin wouldn't be out for weeks (if ever) without their help! Thanks guys!
Todo:
- Optional 'Cool down'
- Whatever else people want!
Completed Items:
- Require you to buy grenades (iConomy support)
- Logging to server who threw a grenade and where
Changelog:
Version 2.1.2
- Added configurable molotov radius
Version 2.1.1
- Updated for CB 1.2.3-R0.2
- Fixed startup bug
Version 2.1
- Removed iConomy support, but added Vault support for almost all iConomy plugins. (If you want to charge for each grenade/molotov, you need to download Vault and put it in your plugins folder)
- Improved Molotov spread algorithms
Version 2.0
- Support for CraftBukkit 1.2.3-R0.1 - Though is probably backwards compatible to MC 1.1.X
- Code Support for iConomy, though not functioning yet
Version 1.8 - 1.9
- Dev Builds, not released.
- Code cleanup, recoding for compatibility with new Bukkit API
Version 1.7.1
- Support for CraftBukkit build 733 (MC 1.5_02)
Version 1.7
- Added a Default On option for grenades.
- Added moltov cocktails (/moltov) with permission node egg.moltov (Yes, I know I spelled it wrong :p) - Spelling fixed in later versions
Version 1.6.1
- Added support for non-whole TNT yields. (Such as 0.5)
Version 1.6
- Added configurable TNT Yield (Equivalent TNT Explosion size)
- Added configurable delay (In seconds)
Version 1.5
- Added permissions support
Version 1.0