When a zombie gets stuck, it will start breaking blocks in its path to reach its target. It handles walls, ceilings, and floors — whichever is in the way. Mining progress is shown with the standard crack animation.
Zombies will place cobblestone to overcome gaps and height differences.
Zombies actively scan for nearby players within 32 blocks and remember the last known position of their target. If line of sight is lost, they still head toward where the player was last seen.
Config file: ZombiePathfinder-config.toml
| Key | Default | Description |
|---|---|---|
enable_digging |
true |
Enable/disable digging behavior |
dig_speed_modifier |
2.0 |
Multiplier for bare-hand dig speed (0.1 – 10.0) |
enable_building |
true |
Enable/disable building behavior |
build_interval |
8 |
Ticks between block placements — higher = slower (1 – 100) |