Whitey-Green ore. Used for decoration and armour.
       Spawns as a yellow-tinged andesite based material. Most common of the ores. Uses as seen in the "other" section.
       Looks like a lighter gravel with white specks that does not fall. Saltpeter is:
             - One of the ingredients of gunpowder (as noted in the "other" section)
a1.4.9_01:
    - Fixed crash on launch! Sorry for the inconvenience :)
  24/2/19
a1.4.9: Feature Saturday 2
    - World Gen:
        - Leaf Carpet. Generates in woodland biomes.
        - Removed standard bushes from low spruce woodlands
         - Island Palm (found in Archipelagos) and custom Palm Wood!
    - Changes
         - New saltpeter texture! Made by artist JaceWithTheRedVans!
         - Oasis palm renamed to Queen Palm
         - Improved "gunpowder explosive" (vanilla tnt) texture
         - Saltpeter now spawns with some gravel
     - Internal (might push new code to GitHub in a couple of days)
          - Wood registry system so I can easily add wood types
          - Altered some tree generation code to allow for noise-based leaf carpet generation
          - Removed an unused recipe
   23/2/19
a1.4.8: Feature Saturday 1
    - World Gen
        - Fallen logs in woodland biomes
        - Small bushes which drop sticks (and some drop berries!)
        - Ocean Palm can generate on beaches within a certain z range, past a certain x boundary
    - Bush Berries!
    - Change to Manuka Sapling texture
    - Grassy Wetland:
         - The only passive mob in Grassy Fen is now chickens
         - Slimes spawn in Grassy Marshland
     - Bug Fixes
         - Ghost tree slabs stack
         - Bushes more common in Orchid Fields
         - Many leaves now render sides through other leaves
         - Manuka leaves show an item texture
      - Probably some more stuff which I have forgotten
  9/2/19
a1.4.7: Feature Friday 4
    - Trees
        - Ocean palms! They spawn in Archipelagos along with Oasis palms, and as the only palm in Stony Reef
        - Manuka trees have custom leaves and saplings!
        - A change to the rendering of some leaves. Will probably extend this to all leaves later.
    - Custom planks can now be crafted into fences
    - Ghost trees have custom planks, slabs, and stairs now.
    - Moorlands rocks generate differently
   1/2/19
a1.4.6.1
    - Registered Hot Brushlands as a desert biome, rather than a warm biome (fix)
   26/1/19
a1.4.6
    - Minor change of highlands and moorlands biome while I work on changing their generation
    - Created configuration files for the rest of the existing biomes, and two more for some biomes which will be released in bet
    - Fixed a bug where a type of grass wouldn't generate in Hot Brushlands
   22/1/19
a1.4.5_03
    - Removed testing console code for oasis palms.
    - Changed mod description in game (if not it's because I changed it while the mod was building)
  21/1/19
a1.4.5_02:
    - Changed growing mechanics for Oasis Palm
  19/1/19
a1.4.5_01
    - Fixed problem where saplings weren't ticking, preventing natural growth
    - Increased chance of leaves dropping saplings (aside from ghost leaves)
   19/1/19
a1.4.5: Feature Friday 3
    - Biome Changes:
          - Grassy Marshland looks more like a marshland (code rewrite for biome)
    - Saltpeter Changes:
          - Saltpeter can be used:
                    - As a fertilizer (like bonemeal)
                    - To change dead soil into regular dirt (this was in a1.4.4_03 too but I decided not to remove it)
    - Bug Fixes
          - Fixed ZMC-5 "Crash on [pohutukawa-2] load"
   18/1/19
a1.4.4_03
    - Changes
          - Coal must now be crafted into filtered coal before making coal products
          - New config for enabling ores
          - Tooltips on some items
    - Fixes
         - Coke Fuel smelts correct number of items
         - Lots more probably if I remember any I'll update this
   16/1/19
a1.4.4_02: Feature Friday 2b
    - Pohutukawa spawn in correct location
   14/1/19
a1.4.4_01: Feature Friday 2a
    - Bug Fixes
          - ZMC-4 Render causing crash server side
          - Bug where trees spawned by saplings would destroy non-air blocks
          - Bug where pohutukawa saplings could not be placed next to each other on sand
   12/1/19
a1.4.4: Feature Friday 2
    - New Trees
          - Once you pass a certain x and z boundary, pohutukawa trees will start generating on the beach
          - Saplings only exist for the small variant
    - Biome Changes
          - Hot Brushlands now generates with a new type of grassy soil on top of dead soil
          - Highlands have a higher height variation
    - Other
          - New Pine Wood for Bluff Pines
          - Pohutukawa leaves in three forms: normal, buds, flowers
          - Right clicking on the flowered pohutukawa leaves drops the flower form
                - These can be crafted back on to the leaves
    - (Code and organisation neatened up)
   11/1/19
a1.4.3_02: Feature Friday 1b
    - Attempt to fix ZMC-4
   10/1/19
a1.4.3_01: Feature Friday 1a
    - Creative Tabs!
           - Zoesteria Plants
           - Zoesteria Miscellaneous
   4/1/18
a1.4.3: Feature Friday 1
    - New Plants on beaches:
         - Spinifex Grass
         - Tall Spinifex Grass
    - Custom leaves and saplings:
         - Bluff pine leaves and sapling created
         -  Custom variant of Evil Tree created for its sapling
    - Texture Changes
          - Altered texture of Oasis Palm Sapling slightly
    - Bug Fixes
         - Fixed an unmarked bug where the Evil Tree Sapling would generate a palm tree [untested, known from code]
   4/1/19
a1.4.2_01
    - Bug Fixes
         - Fixed ZMC-3 courtesy of RedstoneTim
    - mcmod.info
         - Credited those who suggested biomes
    2/1/19
a1.4.2
    - Texture Changes
          - Changed sulphur ore texture to be yellower
          - Changed main menu texture to a custom one.
               - Feel free to let me know what you think of it.
    - Changed some code to make adding configs more efficient
    - Known Bugs
          - ZMC-3 EntityTrueTNT doesn't render model
   2/1/19
a1.4.1
    - Recipes
          - Ghost Log can now be turned into planks (spruce)
    - Config
          - Structure rarity configs for Uluru and Ships
    - Known Bugs
          - ZMC-3 EntityTrueTNT doesn't render model
   2/1/19
a1.4
    - New Major Biomes:
          - Bush (Bush, Bushland hills, Forested Canyon Plateau, Forested Canyon Plateau M, Forested Canyon Pillars)
          - Brushlands (Brushlands, Brushlands Hills, Dense Brushlands, Hot Brushlands)
    - New Minor Biomes:
          - Ghost Forest (Note you currently cannot sprint in the biome. Don't know if I will keep this or mark as a bug)
          - Barelands
          - Stony Reef
          - Tropical Jungle
    - New Trees (No sapling for many)
           - Evil Tree (WorldGenEvilTree & WorldGenEvilTree2) (No planks - will be fixed next update)
           - Brush
           - Manuka Tree
    - Changes to biomes
           - Alps biomes and Highlands are higher.
           - Brush in Australian Outback
     - New Configs
     - New Optional World Type:
          - "Smooth" (Larger x and z noise stretch, less lakes and lava lakes)
     - Known Bugs
            - ZMC-3 EntityTNTTrue does not render
   1/1/19
[SNAPSHOT] a1.3.3//a1.4 pre-1
   - No new biomes yet... I'm working on them ;)
    - Structures
         - Broken-down trade ships can be found in Archipelagos, Oceans, and Rivers
         - These boats contain chests which can contain products such as Toluol and Nitric Acid
    - "Coal Products"
          - Right click this item to get Coke Fuel and Toluol
          - Uses and recipes can be seen below
    - Crafting:
        - Coal and Charcoal can be smelted to create coal products (use seen above)
        - Toluol and Nitric Acid can be combined to create Trinitrotoluene
        -  A powerful TNT can be crafted with Trinitrotoluene, Planks, and Gunpowder. For now, use a mod such as JEI to see the exact recipe.
    - Changes to TNT and related items
         - Normal minecraft TNT is again renamed "Gunpowder Explosive"
         - A new, more powerful TNT explosive is crafted as explained above.
    - Changes to biomes
         - Altered height variation and base height in Grassy Marshland and Archipelago 
    - Config
          - Customisable biome weights for Orchid Fields, Bluff, Australian Outback, Mire, and the Lowlands Biomes
   28/12/18
a1.3.2
    - Biome Additions
          - Grassy Fen is now part of a major biome category "Grassy Wetland"
                - The other biome in this category is "Grassy Marshland"
          - Minor biome "Archipelago"
    - Biome Changes
          - Wasteland Flats Trees now has more trees. Some of these are stripped logs.
          - Grassy fen height tweaked
          - Lilypads generate in Grassy Wetland type biomes
          - Saltpeter generates as low as y=50 (used to be y=55)
    - If 1.3 biomes are disabled in the master config, the game can now still recognise them.
   24/12/2018
a1.3.1
    - Made Oasis palm sapling texture in hand 2D (registered texture separately)
   22/12/18
a1.3
   - Biome Additions: Christmas Snow Addition
        - White Woods (White Oaks, White Oaks Hills, White Woods, White Woods Hills)
        - Snow Rocks (Snow Rocks, Snow Rocks Mountains, Snow Rocks Plateau)
   - Biome Additions - Standard:
         - Sand Dunes (Sand Dunes, Red Sand Dunes, Sand Dunes M, Sand Dunes Oasis)
         - Minor Biome: Grassy Fen
   - Lowlands Chapparal in Grasslands Category
   - Biome Changes:
          - Increased height variation in Lowlands
          - Lowered grass in lowlands and highlands
          - Increased height of alps biomes
          - Increased low woodlands density
          - Increased trees in Wasteland Flats Trees
          - Decreased podzol in mire
          - Lowered rocks in Northern Snow Subalpine Alps
          - Increased cacti in Australian Outback
   - Config
        - Configs for one of the new biomes
        - Master config to disable a1.3 biomes
   21/12/18
a1.2.4
    - Ore Dictionary
        - Registered ores in the ore dictionary
    - Biomes
        - Upped height variation slightly in the mire
   21/12/18
a1.2.3
   - Changes to Biomes
       - Deepened the Mire biome slightly
       - Decreased wolves spawn chance in Low Tall Woodlands
       - Created a new tree type for Low Tall Woodlands
   - Trees
      - Custom large oak tree for Low Tall Woodlands
   - Added a sEEEcret easter egg :)
   18/12/18
a1.2.2_01
    - General
         - Renamed mcmod.info name to just Zoesteria Biomes. This change is purely aesthetic.
    - Bug Fixes
         - Changed code in Woodlands Hills in order to fully resolve ZMC-2
   18/12/18
a1.2.2  
     - Textures
         - Updated Dead soil, Wet soil, and Sulphur Ore textures
     - Config
         - Wasteland Flats, Northern Alps, and Southern Alps weights are all now configurable.
     - Lang files
         - Kellixon created a russian lang file! Thank you!
         - TNT is now still called "TNT" until I release an update with my new TNT.
     - Fixes
          - Changed tree generation code for woodland based biomes. One of these changes is in order to try resolve ZMC-2.
   17/12/18
a1.2.1
    - Config
        - Added a new config to enable or disable structures, found at Zoesteria/structureConfig.cfg
    - Bug Fixes
        - Replaced scala library with java equivalent in ModStructures.java in order to fix bug ZMC-1
  13/12/18
 a1.2
    - 2 New Major Biomes
         - Grasslands (Highland, Moorland, Lowland)
         - Southern Alps (Southern Alps, Extreme Southern Alps, Southern Alps Subalpine)
    - 3 New Minor Biomes
         - Australian Outback
         - Bluff
         - Mire
    - 1 New Woodland Sub-Biome
         - Low Tall Woodlands
    - Changes to exitsting biomes
         - Lowered default spawn chances of some biomes, notably woodland-based biomes.
         - Tweaked Northern Alps height
         - Reduced trees per chunk in low spruce woodlands.
    - Trees
         - Generated:
              - Bluff Pine, Stripped Oak
         - Oasis Palm now comes with a custom leaves and sapling! (the latter is still slightly buggy... but not to worry)
     - Config
         - Woodlands Biomes Spawn weights are now customisable!
               - The file is located in Zoesteria/biomeWoodlandWeights.cfg
  12/12/18
a1.1.2
- Wasteland Flats Oasis changes:
     - Now contains actual palm trees
     - More trees in Wasteland Flats Oasis
- Ore chances:
     - Default weights for Saltpeter and Sulphur decreased
     - Can now be modified! file location: Zoesteria/oreChances
  Somewhere from 23/11/18 to 29/11/18
a1.1.1
- Added Orchid Fields biome
- Increased frequency of Wasteland Flats
- Reduced water in Wasteland Flats Oasis
  9/11/18
a1.1
- Changes to Biomes:
        - "Northern Alps" renamed to "Northern Snowy Alps"
        - The "Northern Alps" name now refers to a variant without a snow layer
        - "Northern Snowy Alps" spawns with boulders of rock
        - Decreased frequency of some biomes, most notably "Low Woodlands"
        - NEW BIOME: "Wasteland Flats." Comes in four variants
              - "Wasteland Flats,"
              - "Wasteland Flats Trees,"
              - "Wasteland Flats Slopes,"
              - "Wasteland Flats Oasis."
                 (Specific details in information above).
- Materials:
        - Vanadium can now be crafted into vanadium chains
        - 7 vanadium chains and one vanadium ingot in a chestplate shape make a vanadium chain chestplate.
- Other:
        - Support for differences and tweaks for all of: en_us, en_gb, en_au, and en_nz languages
        - Everything in Public Alpha 1.0.3
   8/11/18
a1.0.3 - Fixed problem from a1.0.2 where I forgot to update the project info for the version (facepalm) 30/10/18
a1.0.2 - Fixed problem from previous upload where I uploaded the wrong build 30/10/18
a1.0.1 - Updated mod description to fit new name "zoesteria" 30/10/18
a1.0 - Uploaded mod 29/10/18