Whitey-Green ore. Used for decoration and armour.
Spawns as a yellow-tinged andesite based material. Most common of the ores. Uses as seen in the "other" section.
Looks like a lighter gravel with white specks that does not fall. Saltpeter is:
- One of the ingredients of gunpowder (as noted in the "other" section)
a1.4.9_01:
- Fixed crash on launch! Sorry for the inconvenience :)
24/2/19
a1.4.9: Feature Saturday 2
- World Gen:
- Leaf Carpet. Generates in woodland biomes.
- Removed standard bushes from low spruce woodlands
- Island Palm (found in Archipelagos) and custom Palm Wood!
- Changes
- New saltpeter texture! Made by artist JaceWithTheRedVans!
- Oasis palm renamed to Queen Palm
- Improved "gunpowder explosive" (vanilla tnt) texture
- Saltpeter now spawns with some gravel
- Internal (might push new code to GitHub in a couple of days)
- Wood registry system so I can easily add wood types
- Altered some tree generation code to allow for noise-based leaf carpet generation
- Removed an unused recipe
23/2/19
a1.4.8: Feature Saturday 1
- World Gen
- Fallen logs in woodland biomes
- Small bushes which drop sticks (and some drop berries!)
- Ocean Palm can generate on beaches within a certain z range, past a certain x boundary
- Bush Berries!
- Change to Manuka Sapling texture
- Grassy Wetland:
- The only passive mob in Grassy Fen is now chickens
- Slimes spawn in Grassy Marshland
- Bug Fixes
- Ghost tree slabs stack
- Bushes more common in Orchid Fields
- Many leaves now render sides through other leaves
- Manuka leaves show an item texture
- Probably some more stuff which I have forgotten
9/2/19
a1.4.7: Feature Friday 4
- Trees
- Ocean palms! They spawn in Archipelagos along with Oasis palms, and as the only palm in Stony Reef
- Manuka trees have custom leaves and saplings!
- A change to the rendering of some leaves. Will probably extend this to all leaves later.
- Custom planks can now be crafted into fences
- Ghost trees have custom planks, slabs, and stairs now.
- Moorlands rocks generate differently
1/2/19
a1.4.6.1
- Registered Hot Brushlands as a desert biome, rather than a warm biome (fix)
26/1/19
a1.4.6
- Minor change of highlands and moorlands biome while I work on changing their generation
- Created configuration files for the rest of the existing biomes, and two more for some biomes which will be released in bet
- Fixed a bug where a type of grass wouldn't generate in Hot Brushlands
22/1/19
a1.4.5_03
- Removed testing console code for oasis palms.
- Changed mod description in game (if not it's because I changed it while the mod was building)
21/1/19
a1.4.5_02:
- Changed growing mechanics for Oasis Palm
19/1/19
a1.4.5_01
- Fixed problem where saplings weren't ticking, preventing natural growth
- Increased chance of leaves dropping saplings (aside from ghost leaves)
19/1/19
a1.4.5: Feature Friday 3
- Biome Changes:
- Grassy Marshland looks more like a marshland (code rewrite for biome)
- Saltpeter Changes:
- Saltpeter can be used:
- As a fertilizer (like bonemeal)
- To change dead soil into regular dirt (this was in a1.4.4_03 too but I decided not to remove it)
- Bug Fixes
- Fixed ZMC-5 "Crash on [pohutukawa-2] load"
18/1/19
a1.4.4_03
- Changes
- Coal must now be crafted into filtered coal before making coal products
- New config for enabling ores
- Tooltips on some items
- Fixes
- Coke Fuel smelts correct number of items
- Lots more probably if I remember any I'll update this
16/1/19
a1.4.4_02: Feature Friday 2b
- Pohutukawa spawn in correct location
14/1/19
a1.4.4_01: Feature Friday 2a
- Bug Fixes
- ZMC-4 Render causing crash server side
- Bug where trees spawned by saplings would destroy non-air blocks
- Bug where pohutukawa saplings could not be placed next to each other on sand
12/1/19
a1.4.4: Feature Friday 2
- New Trees
- Once you pass a certain x and z boundary, pohutukawa trees will start generating on the beach
- Saplings only exist for the small variant
- Biome Changes
- Hot Brushlands now generates with a new type of grassy soil on top of dead soil
- Highlands have a higher height variation
- Other
- New Pine Wood for Bluff Pines
- Pohutukawa leaves in three forms: normal, buds, flowers
- Right clicking on the flowered pohutukawa leaves drops the flower form
- These can be crafted back on to the leaves
- (Code and organisation neatened up)
11/1/19
a1.4.3_02: Feature Friday 1b
- Attempt to fix ZMC-4
10/1/19
a1.4.3_01: Feature Friday 1a
- Creative Tabs!
- Zoesteria Plants
- Zoesteria Miscellaneous
4/1/18
a1.4.3: Feature Friday 1
- New Plants on beaches:
- Spinifex Grass
- Tall Spinifex Grass
- Custom leaves and saplings:
- Bluff pine leaves and sapling created
- Custom variant of Evil Tree created for its sapling
- Texture Changes
- Altered texture of Oasis Palm Sapling slightly
- Bug Fixes
- Fixed an unmarked bug where the Evil Tree Sapling would generate a palm tree [untested, known from code]
4/1/19
a1.4.2_01
- Bug Fixes
- Fixed ZMC-3 courtesy of RedstoneTim
- mcmod.info
- Credited those who suggested biomes
2/1/19
a1.4.2
- Texture Changes
- Changed sulphur ore texture to be yellower
- Changed main menu texture to a custom one.
- Feel free to let me know what you think of it.
- Changed some code to make adding configs more efficient
- Known Bugs
- ZMC-3 EntityTrueTNT doesn't render model
2/1/19
a1.4.1
- Recipes
- Ghost Log can now be turned into planks (spruce)
- Config
- Structure rarity configs for Uluru and Ships
- Known Bugs
- ZMC-3 EntityTrueTNT doesn't render model
2/1/19
a1.4
- New Major Biomes:
- Bush (Bush, Bushland hills, Forested Canyon Plateau, Forested Canyon Plateau M, Forested Canyon Pillars)
- Brushlands (Brushlands, Brushlands Hills, Dense Brushlands, Hot Brushlands)
- New Minor Biomes:
- Ghost Forest (Note you currently cannot sprint in the biome. Don't know if I will keep this or mark as a bug)
- Barelands
- Stony Reef
- Tropical Jungle
- New Trees (No sapling for many)
- Evil Tree (WorldGenEvilTree & WorldGenEvilTree2) (No planks - will be fixed next update)
- Brush
- Manuka Tree
- Changes to biomes
- Alps biomes and Highlands are higher.
- Brush in Australian Outback
- New Configs
- New Optional World Type:
- "Smooth" (Larger x and z noise stretch, less lakes and lava lakes)
- Known Bugs
- ZMC-3 EntityTNTTrue does not render
1/1/19
[SNAPSHOT] a1.3.3//a1.4 pre-1
- No new biomes yet... I'm working on them ;)
- Structures
- Broken-down trade ships can be found in Archipelagos, Oceans, and Rivers
- These boats contain chests which can contain products such as Toluol and Nitric Acid
- "Coal Products"
- Right click this item to get Coke Fuel and Toluol
- Uses and recipes can be seen below
- Crafting:
- Coal and Charcoal can be smelted to create coal products (use seen above)
- Toluol and Nitric Acid can be combined to create Trinitrotoluene
- A powerful TNT can be crafted with Trinitrotoluene, Planks, and Gunpowder. For now, use a mod such as JEI to see the exact recipe.
- Changes to TNT and related items
- Normal minecraft TNT is again renamed "Gunpowder Explosive"
- A new, more powerful TNT explosive is crafted as explained above.
- Changes to biomes
- Altered height variation and base height in Grassy Marshland and Archipelago
- Config
- Customisable biome weights for Orchid Fields, Bluff, Australian Outback, Mire, and the Lowlands Biomes
28/12/18
a1.3.2
- Biome Additions
- Grassy Fen is now part of a major biome category "Grassy Wetland"
- The other biome in this category is "Grassy Marshland"
- Minor biome "Archipelago"
- Biome Changes
- Wasteland Flats Trees now has more trees. Some of these are stripped logs.
- Grassy fen height tweaked
- Lilypads generate in Grassy Wetland type biomes
- Saltpeter generates as low as y=50 (used to be y=55)
- If 1.3 biomes are disabled in the master config, the game can now still recognise them.
24/12/2018
a1.3.1
- Made Oasis palm sapling texture in hand 2D (registered texture separately)
22/12/18
a1.3
- Biome Additions: Christmas Snow Addition
- White Woods (White Oaks, White Oaks Hills, White Woods, White Woods Hills)
- Snow Rocks (Snow Rocks, Snow Rocks Mountains, Snow Rocks Plateau)
- Biome Additions - Standard:
- Sand Dunes (Sand Dunes, Red Sand Dunes, Sand Dunes M, Sand Dunes Oasis)
- Minor Biome: Grassy Fen
- Lowlands Chapparal in Grasslands Category
- Biome Changes:
- Increased height variation in Lowlands
- Lowered grass in lowlands and highlands
- Increased height of alps biomes
- Increased low woodlands density
- Increased trees in Wasteland Flats Trees
- Decreased podzol in mire
- Lowered rocks in Northern Snow Subalpine Alps
- Increased cacti in Australian Outback
- Config
- Configs for one of the new biomes
- Master config to disable a1.3 biomes
21/12/18
a1.2.4
- Ore Dictionary
- Registered ores in the ore dictionary
- Biomes
- Upped height variation slightly in the mire
21/12/18
a1.2.3
- Changes to Biomes
- Deepened the Mire biome slightly
- Decreased wolves spawn chance in Low Tall Woodlands
- Created a new tree type for Low Tall Woodlands
- Trees
- Custom large oak tree for Low Tall Woodlands
- Added a sEEEcret easter egg :)
18/12/18
a1.2.2_01
- General
- Renamed mcmod.info name to just Zoesteria Biomes. This change is purely aesthetic.
- Bug Fixes
- Changed code in Woodlands Hills in order to fully resolve ZMC-2
18/12/18
a1.2.2
- Textures
- Updated Dead soil, Wet soil, and Sulphur Ore textures
- Config
- Wasteland Flats, Northern Alps, and Southern Alps weights are all now configurable.
- Lang files
- Kellixon created a russian lang file! Thank you!
- TNT is now still called "TNT" until I release an update with my new TNT.
- Fixes
- Changed tree generation code for woodland based biomes. One of these changes is in order to try resolve ZMC-2.
17/12/18
a1.2.1
- Config
- Added a new config to enable or disable structures, found at Zoesteria/structureConfig.cfg
- Bug Fixes
- Replaced scala library with java equivalent in ModStructures.java in order to fix bug ZMC-1
13/12/18
a1.2
- 2 New Major Biomes
- Grasslands (Highland, Moorland, Lowland)
- Southern Alps (Southern Alps, Extreme Southern Alps, Southern Alps Subalpine)
- 3 New Minor Biomes
- Australian Outback
- Bluff
- Mire
- 1 New Woodland Sub-Biome
- Low Tall Woodlands
- Changes to exitsting biomes
- Lowered default spawn chances of some biomes, notably woodland-based biomes.
- Tweaked Northern Alps height
- Reduced trees per chunk in low spruce woodlands.
- Trees
- Generated:
- Bluff Pine, Stripped Oak
- Oasis Palm now comes with a custom leaves and sapling! (the latter is still slightly buggy... but not to worry)
- Config
- Woodlands Biomes Spawn weights are now customisable!
- The file is located in Zoesteria/biomeWoodlandWeights.cfg
12/12/18
a1.1.2
- Wasteland Flats Oasis changes:
- Now contains actual palm trees
- More trees in Wasteland Flats Oasis
- Ore chances:
- Default weights for Saltpeter and Sulphur decreased
- Can now be modified! file location: Zoesteria/oreChances
Somewhere from 23/11/18 to 29/11/18
a1.1.1
- Added Orchid Fields biome
- Increased frequency of Wasteland Flats
- Reduced water in Wasteland Flats Oasis
9/11/18
a1.1
- Changes to Biomes:
- "Northern Alps" renamed to "Northern Snowy Alps"
- The "Northern Alps" name now refers to a variant without a snow layer
- "Northern Snowy Alps" spawns with boulders of rock
- Decreased frequency of some biomes, most notably "Low Woodlands"
- NEW BIOME: "Wasteland Flats." Comes in four variants
- "Wasteland Flats,"
- "Wasteland Flats Trees,"
- "Wasteland Flats Slopes,"
- "Wasteland Flats Oasis."
(Specific details in information above).
- Materials:
- Vanadium can now be crafted into vanadium chains
- 7 vanadium chains and one vanadium ingot in a chestplate shape make a vanadium chain chestplate.
- Other:
- Support for differences and tweaks for all of: en_us, en_gb, en_au, and en_nz languages
- Everything in Public Alpha 1.0.3
8/11/18
a1.0.3 - Fixed problem from a1.0.2 where I forgot to update the project info for the version (facepalm) 30/10/18
a1.0.2 - Fixed problem from previous upload where I uploaded the wrong build 30/10/18
a1.0.1 - Updated mod description to fit new name "zoesteria" 30/10/18
a1.0 - Uploaded mod 29/10/18