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Zen Toolforge

CraftTweaker utilities for working with Tinker's Construct (or Construct's Armory)

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77116 Downloads
Created by nihiltres

Description

Zen Toolforge adds a few minor utilities for working with Tinker's Construct (and Construct's Armory) in CraftTweaker. It does nothing unless CraftTweaker scripts make use of it. To install it, you must install CraftTweaker, ModTweaker, and Tinker's Construct (plus their dependencies in turn). Construct's Armory is supported if it's installed, but it's not required.

The mod includes two significant functions and three minor ones. The two significant ones let CraftTweaker build a tool from a tool definition and a list of materials, and deconstruct tools into their component parts (not including modifier items!). Those are why this mod is called "Zen Toolforge".

I built the mod to fill a need in my own scripting: it allows me to write a script that makes mobs armed with Tinker's Construct weapons in random materials, and armoured the same way with Construct's Armory armour, and set them to drop parts rather than their full armour or tools on defeat.

Some bonus functions let one get an ITICMaterial from an identifier string (dynamically, unlike a bracket handler) and test whether a given item has a trait or modifier.

There's currently a caveat: if you use this in a script that runs before tool materials are loaded, tools may spawn without traits (because the tool materials can't supply their own traits at that point). As a workaround, I recommend using the CraftTweaker updateTag() method to manually apply the trait array NBT. Tools affected by this problem should fix themselves once modified on a Tool Station or Tool Forge.

All the current functions are in the "mods.zentoolforge.Toolforge" module; it should be imported before use. While more documentation is available in the "Pages" section, a list of function signatures follows:

  • buildTool(IItemDefinition, ITICMaterial...) : IItemStack
  • deconstructTool(IItemStack) : IItemStack[]
  • getMaterialFromID(string) : ITICMaterial
  • hasTrait(IItemStack, string) : bool
  • hasModifier(IItemStack, string) : bool

Feel free to request additional methods or give feedback.

In case it's not obvious from the license: you may freely use this mod in modpacks.


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What means Verified?

  • Compatibility: The mod should be compatible with the latest version of Minecraft and be clearly labeled with its supported versions.
  • Functionality: The mod should work as advertised and not cause any game-breaking bugs or crashes.
  • Security: The mod should not contain any malicious code or attempts to steal personal information.
  • Performance: The mod should not cause a significant decrease in the game's performance, such as by causing lag or reducing frame rates.
  • Originality: The mod should be original and not a copy of someone else's work.
  • Up-to-date: The mod should be regularly updated to fix bugs, improve performance, and maintain compatibility with the latest version of Minecraft.
  • Support: The mod should have an active developer who provides support and troubleshooting assistance to users.
  • License: The mod should be released under a clear and open source license that allows others to use, modify, and redistribute the code.
  • Documentation: The mod should come with clear and detailed documentation on how to install and use it.

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How to Install

1

Download Forge & Java

Download Forge from the offical Site or here. If you dont have Java installed then install it now from here. After Downloading Forge you can run the file with Java.

2

Prepare

Lounch Minecraft and select your Forge istallation as Version this will create a Folder called Mods.

3

Add Mods

Type Win+R and type %appdata% and open the .minecraft Folder. There will you find your Folder called Mods. Place all Mods you want to play in this Folder

4

Enjoy

You are now Ready. Re-start your Game and start Playing.

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